Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
[mesa.git] / progs / egl / opengl / xeglgears.c
diff --git a/progs/egl/opengl/xeglgears.c b/progs/egl/opengl/xeglgears.c
deleted file mode 100644 (file)
index a6a977d..0000000
+++ /dev/null
@@ -1,954 +0,0 @@
-/*
- * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
- * 
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- * 
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- * 
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/*
- * Ported to X/EGL/GLES.   XXX Actually, uses full OpenGL ATM.
- * Brian Paul
- * 30 May 2008
- */
-
-/*
- * Command line options:
- *    -info      print GL implementation information
- *
- */
-
-
-#define GL_GLEXT_PROTOTYPES
-#define EGL_EGLEXT_PROTOTYPES
-
-#include <math.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <X11/keysym.h>
-#include <GL/gl.h>
-#include <EGL/egl.h>
-
-#include <EGL/eglext.h>
-
-
-#define BENCHMARK
-
-#ifdef BENCHMARK
-
-/* XXX this probably isn't very portable */
-
-#include <sys/time.h>
-#include <unistd.h>
-
-/* return current time (in seconds) */
-static double
-current_time(void)
-{
-   struct timeval tv;
-#ifdef __VMS
-   (void) gettimeofday(&tv, NULL );
-#else
-   struct timezone tz;
-   (void) gettimeofday(&tv, &tz);
-#endif
-   return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
-}
-
-#else /*BENCHMARK*/
-
-/* dummy */
-static double
-current_time(void)
-{
-   /* update this function for other platforms! */
-   static double t = 0.0;
-   static int warn = 1;
-   if (warn) {
-      fprintf(stderr, "Warning: current_time() not implemented!!\n");
-      warn = 0;
-   }
-   return t += 1.0;
-}
-
-#endif /*BENCHMARK*/
-
-
-
-#ifndef M_PI
-#define M_PI 3.14159265
-#endif
-
-
-static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
-static GLint gear1, gear2, gear3;
-static GLfloat angle = 0.0;
-
-/*
- *
- *  Draw a gear wheel.  You'll probably want to call this function when
- *  building a display list since we do a lot of trig here.
- * 
- *  Input:  inner_radius - radius of hole at center
- *          outer_radius - radius at center of teeth
- *          width - width of gear
- *          teeth - number of teeth
- *          tooth_depth - depth of tooth
- */
-static void
-gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
-     GLint teeth, GLfloat tooth_depth)
-{
-   GLint i;
-   GLfloat r0, r1, r2;
-   GLfloat angle, da;
-   GLfloat u, v, len;
-
-   r0 = inner_radius;
-   r1 = outer_radius - tooth_depth / 2.0;
-   r2 = outer_radius + tooth_depth / 2.0;
-
-   da = 2.0 * M_PI / teeth / 4.0;
-
-   glShadeModel(GL_FLAT);
-
-   glNormal3f(0.0, 0.0, 1.0);
-
-   /* draw front face */
-   glBegin(GL_QUAD_STRIP);
-   for (i = 0; i <= teeth; i++) {
-      angle = i * 2.0 * M_PI / teeth;
-      glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
-      glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
-      if (i < teeth) {
-        glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
-        glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-                   width * 0.5);
-      }
-   }
-   glEnd();
-
-   /* draw front sides of teeth */
-   glBegin(GL_QUADS);
-   da = 2.0 * M_PI / teeth / 4.0;
-   for (i = 0; i < teeth; i++) {
-      angle = i * 2.0 * M_PI / teeth;
-
-      glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
-      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
-      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-                width * 0.5);
-      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-                width * 0.5);
-   }
-   glEnd();
-
-   glNormal3f(0.0, 0.0, -1.0);
-
-   /* draw back face */
-   glBegin(GL_QUAD_STRIP);
-   for (i = 0; i <= teeth; i++) {
-      angle = i * 2.0 * M_PI / teeth;
-      glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
-      glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
-      if (i < teeth) {
-        glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-                   -width * 0.5);
-        glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
-      }
-   }
-   glEnd();
-
-   /* draw back sides of teeth */
-   glBegin(GL_QUADS);
-   da = 2.0 * M_PI / teeth / 4.0;
-   for (i = 0; i < teeth; i++) {
-      angle = i * 2.0 * M_PI / teeth;
-
-      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-                -width * 0.5);
-      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-                -width * 0.5);
-      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
-      glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
-   }
-   glEnd();
-
-   /* draw outward faces of teeth */
-   glBegin(GL_QUAD_STRIP);
-   for (i = 0; i < teeth; i++) {
-      angle = i * 2.0 * M_PI / teeth;
-
-      glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
-      glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
-      u = r2 * cos(angle + da) - r1 * cos(angle);
-      v = r2 * sin(angle + da) - r1 * sin(angle);
-      len = sqrt(u * u + v * v);
-      u /= len;
-      v /= len;
-      glNormal3f(v, -u, 0.0);
-      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
-      glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
-      glNormal3f(cos(angle), sin(angle), 0.0);
-      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-                width * 0.5);
-      glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
-                -width * 0.5);
-      u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
-      v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
-      glNormal3f(v, -u, 0.0);
-      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-                width * 0.5);
-      glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
-                -width * 0.5);
-      glNormal3f(cos(angle), sin(angle), 0.0);
-   }
-
-   glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
-   glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
-
-   glEnd();
-
-   glShadeModel(GL_SMOOTH);
-
-   /* draw inside radius cylinder */
-   glBegin(GL_QUAD_STRIP);
-   for (i = 0; i <= teeth; i++) {
-      angle = i * 2.0 * M_PI / teeth;
-      glNormal3f(-cos(angle), -sin(angle), 0.0);
-      glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
-      glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
-   }
-   glEnd();
-}
-
-
-static void
-draw(void)
-{
-   glClearColor(0.2, 0.2, 0.2, 0.2);
-   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-   glPushMatrix();
-   glRotatef(view_rotx, 1.0, 0.0, 0.0);
-   glRotatef(view_roty, 0.0, 1.0, 0.0);
-   glRotatef(view_rotz, 0.0, 0.0, 1.0);
-
-   glPushMatrix();
-   glTranslatef(-3.0, -2.0, 0.0);
-   glRotatef(angle, 0.0, 0.0, 1.0);
-   glCallList(gear1);
-   glPopMatrix();
-
-   glPushMatrix();
-   glTranslatef(3.1, -2.0, 0.0);
-   glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
-   glCallList(gear2);
-   glPopMatrix();
-
-   glPushMatrix();
-   glTranslatef(-3.1, 4.2, 0.0);
-   glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
-   glCallList(gear3);
-   glPopMatrix();
-
-   glPopMatrix();
-}
-
-
-/* new window size or exposure */
-static void
-reshape(int width, int height)
-{
-   GLfloat ar = (GLfloat) width / (GLfloat) height;
-
-   glViewport(0, 0, (GLint) width, (GLint) height);
-
-   glMatrixMode(GL_PROJECTION);
-   glLoadIdentity();
-   glFrustum(-ar, ar, -1, 1, 5.0, 60.0);
-   
-   glMatrixMode(GL_MODELVIEW);
-   glLoadIdentity();
-   glTranslatef(0.0, 0.0, -40.0);
-}
-   
-
-
-static void
-init(void)
-{
-   static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
-   static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
-   static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
-   static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
-
-   glLightfv(GL_LIGHT0, GL_POSITION, pos);
-   glEnable(GL_CULL_FACE);
-   glEnable(GL_LIGHTING);
-   glEnable(GL_LIGHT0);
-   glEnable(GL_DEPTH_TEST);
-
-   /* make the gears */
-   gear1 = glGenLists(1);
-   glNewList(gear1, GL_COMPILE);
-   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
-   gear(1.0, 4.0, 1.0, 20, 0.7);
-   glEndList();
-
-   gear2 = glGenLists(1);
-   glNewList(gear2, GL_COMPILE);
-   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
-   gear(0.5, 2.0, 2.0, 10, 0.7);
-   glEndList();
-
-   gear3 = glGenLists(1);
-   glNewList(gear3, GL_COMPILE);
-   glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
-   gear(1.3, 2.0, 0.5, 10, 0.7);
-   glEndList();
-
-   glEnable(GL_NORMALIZE);
-}
-
-
-struct egl_manager {
-   EGLNativeDisplayType xdpy;
-   EGLNativeWindowType xwin;
-   EGLNativePixmapType xpix;
-
-   EGLDisplay dpy;
-   EGLConfig conf;
-   EGLContext ctx;
-
-   EGLSurface win;
-   EGLSurface pix;
-   EGLSurface pbuf;
-   EGLImageKHR image;
-
-   EGLBoolean verbose;
-   EGLint major, minor;
-
-   GC gc;
-   GLuint fbo;
-};
-
-static struct egl_manager *
-egl_manager_new(EGLNativeDisplayType xdpy, const EGLint *attrib_list,
-                EGLBoolean verbose)
-{
-   struct egl_manager *eman;
-   const char *ver;
-   EGLint num_conf;
-
-   eman = calloc(1, sizeof(*eman));
-   if (!eman)
-      return NULL;
-
-   eman->verbose = verbose;
-   eman->xdpy = xdpy;
-
-   eman->dpy = eglGetDisplay(eman->xdpy);
-   if (eman->dpy == EGL_NO_DISPLAY) {
-      printf("eglGetDisplay() failed\n");
-      free(eman);
-      return NULL;
-   }
-
-   if (!eglInitialize(eman->dpy, &eman->major, &eman->minor)) {
-      printf("eglInitialize() failed\n");
-      free(eman);
-      return NULL;
-   }
-
-   ver = eglQueryString(eman->dpy, EGL_VERSION);
-   printf("EGL_VERSION = %s\n", ver);
-
-   if (!eglChooseConfig(eman->dpy, attrib_list, &eman->conf, 1, &num_conf) ||
-       !num_conf) {
-      printf("eglChooseConfig() failed\n");
-      eglTerminate(eman->dpy);
-      free(eman);
-      return NULL;
-   }
-
-   eman->ctx = eglCreateContext(eman->dpy, eman->conf, EGL_NO_CONTEXT, NULL);
-   if (eman->ctx == EGL_NO_CONTEXT) {
-      printf("eglCreateContext() failed\n");
-      eglTerminate(eman->dpy);
-      free(eman);
-      return NULL;
-   }
-
-   return eman;
-}
-
-static EGLBoolean
-egl_manager_create_window(struct egl_manager *eman, const char *name,
-                          EGLint w, EGLint h, EGLBoolean need_surface,
-                          EGLBoolean fullscreen, const EGLint *attrib_list)
-{
-   XVisualInfo vinfo_template, *vinfo = NULL;
-   EGLint val, num_vinfo;
-   Window root;
-   XSetWindowAttributes attrs;
-   unsigned long mask;
-   EGLint x = 0, y = 0;
-
-   if (!eglGetConfigAttrib(eman->dpy, eman->conf,
-                           EGL_NATIVE_VISUAL_ID, &val)) {
-      printf("eglGetConfigAttrib() failed\n");
-      return EGL_FALSE;
-   }
-   if (val) {
-      vinfo_template.visualid = (VisualID) val;
-      vinfo = XGetVisualInfo(eman->xdpy, VisualIDMask, &vinfo_template, &num_vinfo);
-   }
-   /* try harder if window surface is not needed */
-   if (!vinfo && !need_surface &&
-       eglGetConfigAttrib(eman->dpy, eman->conf, EGL_BUFFER_SIZE, &val)) {
-      if (val == 32)
-         val = 24;
-      vinfo_template.depth = val;
-      vinfo = XGetVisualInfo(eman->xdpy, VisualDepthMask, &vinfo_template, &num_vinfo);
-   }
-
-   if (!vinfo) {
-      printf("XGetVisualInfo() failed\n");
-      return EGL_FALSE;
-   }
-
-   root = DefaultRootWindow(eman->xdpy);
-   if (fullscreen) {
-      x = y = 0;
-      w = DisplayWidth(eman->xdpy, DefaultScreen(eman->xdpy));
-      h = DisplayHeight(eman->xdpy, DefaultScreen(eman->xdpy));
-   }
-
-   /* window attributes */
-   attrs.background_pixel = 0;
-   attrs.border_pixel = 0;
-   attrs.colormap = XCreateColormap(eman->xdpy, root, vinfo->visual, AllocNone);
-   attrs.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
-   attrs.override_redirect = fullscreen;
-   mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect;
-
-   eman->xwin = XCreateWindow(eman->xdpy, root, x, y, w, h,
-                              0, vinfo->depth, InputOutput,
-                              vinfo->visual, mask, &attrs);
-   XFree(vinfo);
-
-   /* set hints and properties */
-   {
-      XSizeHints sizehints;
-      sizehints.x = x;
-      sizehints.y = y;
-      sizehints.width  = w;
-      sizehints.height = h;
-      sizehints.flags = USSize | USPosition;
-      XSetNormalHints(eman->xdpy, eman->xwin, &sizehints);
-      XSetStandardProperties(eman->xdpy, eman->xwin, name, name,
-                             None, (char **)NULL, 0, &sizehints);
-   }
-
-   if (need_surface) {
-      eman->win = eglCreateWindowSurface(eman->dpy, eman->conf,
-                                         eman->xwin, attrib_list);
-      if (eman->win == EGL_NO_SURFACE) {
-         printf("eglCreateWindowSurface() failed\n");
-         XDestroyWindow(eman->xdpy, eman->xwin);
-         eman->xwin = None;
-         return EGL_FALSE;
-      }
-   }
-
-   eman->gc = XCreateGC(eman->xdpy, eman->xwin, 0, NULL);
-
-   XMapWindow(eman->xdpy, eman->xwin);
-
-   return EGL_TRUE;
-}
-
-static EGLBoolean
-egl_manager_create_pixmap(struct egl_manager *eman, EGLNativeWindowType xwin,
-                          EGLBoolean need_surface, const EGLint *attrib_list)
-{
-   XWindowAttributes attrs;
-
-   if (!XGetWindowAttributes(eman->xdpy, xwin, &attrs)) {
-      printf("XGetWindowAttributes() failed\n");
-      return EGL_FALSE;
-   }
-
-   eman->xpix = XCreatePixmap(eman->xdpy, xwin,
-                              attrs.width, attrs.height, attrs.depth);
-
-   if (need_surface) {
-      eman->pix = eglCreatePixmapSurface(eman->dpy, eman->conf,
-                                         eman->xpix, attrib_list);
-      if (eman->pix == EGL_NO_SURFACE) {
-         printf("eglCreatePixmapSurface() failed\n");
-         XFreePixmap(eman->xdpy, eman->xpix);
-         eman->xpix = None;
-         return EGL_FALSE;
-      }
-   }
-
-   return EGL_TRUE;
-}
-
-static EGLBoolean
-egl_manager_create_pbuffer(struct egl_manager *eman, const EGLint *attrib_list)
-{
-   eman->pbuf = eglCreatePbufferSurface(eman->dpy, eman->conf, attrib_list);
-   if (eman->pbuf == EGL_NO_SURFACE) {
-      printf("eglCreatePbufferSurface() failed\n");
-      return EGL_FALSE;
-   }
-
-   return EGL_TRUE;
-}
-
-static void
-egl_manager_destroy(struct egl_manager *eman)
-{
-   eglMakeCurrent(eman->dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
-   eglTerminate(eman->dpy);
-
-   if (eman->xwin != None)
-      XDestroyWindow(eman->xdpy, eman->xwin);
-   if (eman->xpix != None)
-      XFreePixmap(eman->xdpy, eman->xpix);
-
-   XFreeGC(eman->xdpy, eman->gc);
-
-   free(eman);
-}
-
-enum {
-   GEARS_WINDOW,
-   GEARS_PIXMAP,
-   GEARS_PIXMAP_TEXTURE,
-   GEARS_PBUFFER,
-   GEARS_PBUFFER_TEXTURE,
-   GEARS_RENDERBUFFER
-};
-
-static void
-texture_gears(struct egl_manager *eman, int surface_type)
-{
-   static const GLint verts[12] =
-      { -5, -6, -10,  5, -6, -10,  -5, 4, 10,  5, 4, 10 };
-   static const GLint tex_coords[8] = { 0, 0,  1, 0,  0, 1,  1, 1 };
-
-   eglMakeCurrent(eman->dpy, eman->win, eman->win, eman->ctx);
-
-   glClearColor(0, 0, 0, 0);
-   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-   glEnable(GL_TEXTURE_2D);
-   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT);
-   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-   
-   glEnableClientState(GL_VERTEX_ARRAY);
-   glEnableClientState(GL_TEXTURE_COORD_ARRAY);
-   glVertexPointer(3, GL_INT, 0, verts);
-   glTexCoordPointer(2, GL_INT, 0, tex_coords);
-
-   if (surface_type == GEARS_PBUFFER_TEXTURE)
-      eglBindTexImage(eman->dpy, eman->pbuf, EGL_BACK_BUFFER);
-
-   glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
-
-   glDisableClientState(GL_VERTEX_ARRAY);
-   glDisableClientState(GL_COLOR_ARRAY);
-   glDisable(GL_TEXTURE_2D);
-
-   if (surface_type == GEARS_PBUFFER_TEXTURE)
-      eglReleaseTexImage(eman->dpy, eman->pbuf, EGL_BACK_BUFFER);
-
-   eglSwapBuffers(eman->dpy, eman->win); 
-}
-
-static void
-copy_gears(struct egl_manager *eman,
-          EGLint tile_w, EGLint tile_h, EGLint w, EGLint h)
-{
-   int x, y;
-
-   eglWaitClient();
-
-   for (x = 0; x < w; x += tile_w) {
-      for (y = 0; y < h; y += tile_h) {
-
-        XCopyArea(eman->xdpy, eman->xpix, eman->xwin, eman->gc,
-                  0, 0, tile_w, tile_h, x, y);
-      }
-   }
-}
-
-static void
-event_loop(struct egl_manager *eman, EGLint surface_type, EGLint w, EGLint h)
-{
-   int window_w = w, window_h = h;
-
-   if (surface_type == EGL_PBUFFER_BIT)
-      printf("there will be no screen update if "
-             "eglCopyBuffers() is not implemented\n");
-
-   while (1) {
-      while (XPending(eman->xdpy) > 0) {
-         XEvent event;
-         XNextEvent(eman->xdpy, &event);
-         switch (event.type) {
-         case Expose:
-            /* we'll redraw below */
-            break;
-         case ConfigureNotify:
-            window_w = event.xconfigure.width;
-            window_h = event.xconfigure.height;
-            if (surface_type == EGL_WINDOW_BIT)
-               reshape(window_w, window_h);
-            break;
-         case KeyPress:
-            {
-               char buffer[10];
-               int r, code;
-               code = XLookupKeysym(&event.xkey, 0);
-               if (code == XK_Left) {
-                  view_roty += 5.0;
-               }
-               else if (code == XK_Right) {
-                  view_roty -= 5.0;
-               }
-               else if (code == XK_Up) {
-                  view_rotx += 5.0;
-               }
-               else if (code == XK_Down) {
-                  view_rotx -= 5.0;
-               }
-               else {
-                  r = XLookupString(&event.xkey, buffer, sizeof(buffer),
-                                    NULL, NULL);
-                  if (buffer[0] == 27) {
-                     /* escape */
-                     return;
-                  }
-               }
-            }
-         }
-      }
-
-      {
-         static int frames = 0;
-         static double tRot0 = -1.0, tRate0 = -1.0;
-         double dt, t = current_time();
-         if (tRot0 < 0.0)
-            tRot0 = t;
-         dt = t - tRot0;
-         tRot0 = t;
-
-         /* advance rotation for next frame */
-         angle += 70.0 * dt;  /* 70 degrees per second */
-         if (angle > 3600.0)
-             angle -= 3600.0;
-
-         switch (surface_type) {
-         case GEARS_WINDOW:
-           draw();
-            eglSwapBuffers(eman->dpy, eman->win);
-            break;
-
-        case GEARS_PBUFFER:
-           draw();
-           if (!eglCopyBuffers(eman->dpy, eman->pbuf, eman->xpix))
-              break;
-           copy_gears(eman, w, h, window_w, window_h);
-           break;
-
-        case GEARS_PBUFFER_TEXTURE:
-            eglMakeCurrent(eman->dpy, eman->pbuf, eman->pbuf, eman->ctx);
-           draw();
-           texture_gears(eman, surface_type);
-           break;
-
-        case GEARS_PIXMAP:
-           draw();
-           copy_gears(eman, w, h, window_w, window_h);
-           break;
-
-        case GEARS_PIXMAP_TEXTURE:
-            eglMakeCurrent(eman->dpy, eman->pix, eman->pix, eman->ctx);
-           draw();
-           texture_gears(eman, surface_type);
-           break;
-
-        case GEARS_RENDERBUFFER:
-           glBindFramebuffer(GL_FRAMEBUFFER_EXT, eman->fbo);
-           draw();
-           glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
-           texture_gears(eman, surface_type);
-           break;
-        }
-
-         frames++;
-
-         if (tRate0 < 0.0)
-            tRate0 = t;
-         if (t - tRate0 >= 5.0) {
-            GLfloat seconds = t - tRate0;
-            GLfloat fps = frames / seconds;
-            printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
-                   fps);
-            tRate0 = t;
-            frames = 0;
-         }
-      }
-   }
-}
-
-
-static void
-usage(void)
-{
-   printf("Usage:\n");
-   printf("  -display <displayname>  set the display to run on\n");
-   printf("  -fullscreen             run in fullscreen mode\n");
-   printf("  -info                   display OpenGL renderer info\n");
-   printf("  -pixmap                 use pixmap surface\n");
-   printf("  -pixmap-texture         use pixmap surface and texture using EGLImage\n");
-   printf("  -pbuffer                use pbuffer surface and eglCopyBuffers\n");
-   printf("  -pbuffer-texture        use pbuffer surface and eglBindTexImage\n");
-   printf("  -renderbuffer           renderbuffer as EGLImage and bind as texture from\n");
-}
-static const char *names[] = {
-   "window",
-   "pixmap",
-   "pixmap_texture",
-   "pbuffer",
-   "pbuffer_texture",
-   "renderbuffer"
-};
-
-int
-main(int argc, char *argv[])
-{
-   const int winWidth = 300, winHeight = 300;
-   Display *x_dpy;
-   char *dpyName = NULL;
-   struct egl_manager *eman;
-   EGLint attribs[] = {
-      EGL_SURFACE_TYPE, EGL_WINDOW_BIT, /* may be changed later */
-      EGL_RED_SIZE, 1,
-      EGL_GREEN_SIZE, 1,
-      EGL_BLUE_SIZE, 1,
-      EGL_DEPTH_SIZE, 1,
-      EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
-      EGL_NONE
-   };
-   char win_title[] = "xeglgears (window/pixmap/pbuffer)";
-   EGLint surface_type = GEARS_WINDOW;
-   GLboolean printInfo = GL_FALSE;
-   GLboolean fullscreen = GL_FALSE;
-   EGLBoolean ret;
-   GLuint texture, color_rb, depth_rb;
-   int i;
-
-   for (i = 1; i < argc; i++) {
-      if (strcmp(argv[i], "-display") == 0) {
-         dpyName = argv[i+1];
-         i++;
-      }
-      else if (strcmp(argv[i], "-info") == 0) {
-         printInfo = GL_TRUE;
-      }
-      else if (strcmp(argv[i], "-fullscreen") == 0) {
-         fullscreen = GL_TRUE;
-      }
-      else if (strcmp(argv[i], "-pixmap") == 0) {
-         surface_type = GEARS_PIXMAP;
-        attribs[1] = EGL_PIXMAP_BIT;
-      }
-      else if (strcmp(argv[i], "-pixmap-texture") == 0) {
-         surface_type = GEARS_PIXMAP_TEXTURE;
-        attribs[1] = EGL_PIXMAP_BIT;
-      }
-      else if (strcmp(argv[i], "-pbuffer") == 0) {
-         surface_type = GEARS_PBUFFER;
-        attribs[1] = EGL_PBUFFER_BIT;
-      }
-      else if (strcmp(argv[i], "-pbuffer-texture") == 0) {
-         surface_type = GEARS_PBUFFER_TEXTURE;
-        attribs[1] = EGL_PBUFFER_BIT;
-      }
-      else if (strcmp(argv[i], "-renderbuffer") == 0) {
-         surface_type = GEARS_RENDERBUFFER;
-      }
-      else {
-         usage();
-         return -1;
-      }
-   }
-
-   x_dpy = XOpenDisplay(dpyName);
-   if (!x_dpy) {
-      printf("Error: couldn't open display %s\n",
-            dpyName ? dpyName : getenv("DISPLAY"));
-      return -1;
-   }
-
-   eglBindAPI(EGL_OPENGL_API);
-
-   eman = egl_manager_new(x_dpy, attribs, printInfo);
-   if (!eman) {
-      XCloseDisplay(x_dpy);
-      return -1;
-   }
-
-   snprintf(win_title, sizeof(win_title),
-           "xeglgears (%s)", names[surface_type]);
-
-   ret = egl_manager_create_window(eman, win_title, winWidth, winHeight,
-                                  EGL_TRUE, fullscreen, NULL);
-   if (!ret)
-      return -1;
-
-   /* create surface(s) */
-   switch (surface_type) {
-   case GEARS_WINDOW:
-      if (ret)
-         ret = eglMakeCurrent(eman->dpy, eman->win, eman->win, eman->ctx);
-      break;
-   case GEARS_PIXMAP:
-   case GEARS_PIXMAP_TEXTURE:
-      ret = egl_manager_create_pixmap(eman, eman->xwin, EGL_TRUE, NULL);
-      if (surface_type == GEARS_PIXMAP_TEXTURE)
-        eman->image = eglCreateImageKHR (eman->dpy, eman->ctx,
-                                         EGL_NATIVE_PIXMAP_KHR,
-                                         (EGLClientBuffer) eman->xpix, NULL);
-      if (ret)
-         ret = eglMakeCurrent(eman->dpy, eman->pix, eman->pix, eman->ctx);
-      break;
-   case GEARS_PBUFFER:
-   case GEARS_PBUFFER_TEXTURE:
-      {
-         EGLint pbuf_attribs[] = {
-            EGL_WIDTH, winWidth,
-            EGL_HEIGHT, winHeight,
-           EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGB,
-           EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
-            EGL_NONE
-         };
-         ret = (egl_manager_create_pixmap(eman, eman->xwin,
-                                         EGL_TRUE, NULL) &&
-                egl_manager_create_pbuffer(eman, pbuf_attribs));
-         if (ret)
-            ret = eglMakeCurrent(eman->dpy, eman->pbuf, eman->pbuf, eman->ctx);
-      }
-      break;
-
-
-   case GEARS_RENDERBUFFER:
-      ret = eglMakeCurrent(eman->dpy, eman->win, eman->win, eman->ctx);
-      if (ret == EGL_FALSE)
-        printf("failed to make context current\n");
-
-      glGenFramebuffers(1, &eman->fbo);
-      glBindFramebuffer(GL_FRAMEBUFFER_EXT, eman->fbo);
-      
-      glGenRenderbuffers(1, &color_rb);
-      glBindRenderbuffer(GL_RENDERBUFFER_EXT, color_rb);
-      glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_RGBA, winWidth, winHeight);
-      glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
-                                  GL_COLOR_ATTACHMENT0_EXT,
-                                  GL_RENDERBUFFER_EXT,
-                                  color_rb);
-
-      eman->image = eglCreateImageKHR(eman->dpy, eman->ctx,
-                                     EGL_GL_RENDERBUFFER_KHR,
-                                     (EGLClientBuffer) color_rb, NULL);
-
-      glGenRenderbuffers(1, &depth_rb);
-      glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_rb);
-      glRenderbufferStorage(GL_RENDERBUFFER_EXT,
-                           GL_DEPTH_COMPONENT, winWidth, winHeight);
-      glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
-                                  GL_DEPTH_ATTACHMENT_EXT,
-                                  GL_RENDERBUFFER_EXT,
-                                  depth_rb);
-
-      if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE) {
-        printf("framebuffer not complete\n");
-        exit(1);
-      }
-
-      break;
-
-   default:
-      ret = EGL_FALSE;
-      break;
-   }
-
-   switch (surface_type) {
-   case GEARS_PIXMAP_TEXTURE:
-   case GEARS_RENDERBUFFER:
-          glGenTextures(1, &texture);
-          glBindTexture(GL_TEXTURE_2D, texture);
-          glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, eman->image);
-          break;
-   case GEARS_PBUFFER_TEXTURE:
-          glGenTextures(1, &texture);
-          glBindTexture(GL_TEXTURE_2D, texture);
-          break;
-   }
-
-   if (!ret) {
-      egl_manager_destroy(eman);
-      XCloseDisplay(x_dpy);
-      return -1;
-   }
-
-   if (printInfo) {
-      printf("GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER));
-      printf("GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION));
-      printf("GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR));
-   }
-
-   init();
-
-   /* Set initial projection/viewing transformation.
-    * We can't be sure we'll get a ConfigureNotify event when the window
-    * first appears.
-    */
-   reshape(winWidth, winHeight);
-
-   event_loop(eman, surface_type, winWidth, winHeight);
-
-   glDeleteLists(gear1, 1);
-   glDeleteLists(gear2, 1);
-   glDeleteLists(gear3, 1);
-
-   egl_manager_destroy(eman);
-   XCloseDisplay(x_dpy);
-
-   return 0;
-}