+++ /dev/null
-#include <VG/openvg.h>
-#include <EGL/egl.h>
-
-#include "lion-render.h"
-#include "eglut.h"
-
-static VGint width, height;
-struct lion *lion = 0;
-VGfloat angle = 0;
-
-static void
-draw(void)
-{
- vgClear(0, 0, width, height);
-
- vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
- vgLoadIdentity();
- vgTranslate(width/2, height/2);
- vgRotate(angle);
- vgTranslate(-width/2, -height/2);
-
- lion_render(lion);
-
- ++angle;
- eglutPostRedisplay();
-}
-
-
-/* new window size or exposure */
-static void
-reshape(int w, int h)
-{
- width = w;
- height = h;
-}
-
-
-static void
-init(void)
-{
- float clear_color[4] = {1.0, 1.0, 1.0, 1.0};
- vgSetfv(VG_CLEAR_COLOR, 4, clear_color);
-
- lion = lion_create();
-}
-
-
-int
-main(int argc, char *argv[])
-{
- eglutInitWindowSize(350, 450);
- eglutInitAPIMask(EGLUT_OPENVG_BIT);
- eglutInit(argc, argv);
-
- eglutCreateWindow("Lion Example");
-
- eglutReshapeFunc(reshape);
- eglutDisplayFunc(draw);
-
- init();
-
- eglutMainLoop();
-
- return 0;
-}