Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
[mesa.git] / progs / fp / fp-tri.c
diff --git a/progs/fp/fp-tri.c b/progs/fp/fp-tri.c
deleted file mode 100644 (file)
index e45a799..0000000
+++ /dev/null
@@ -1,268 +0,0 @@
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-
-#ifndef WIN32
-#include <unistd.h>
-#include <signal.h>
-#endif
-
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-#include "readtex.c"
-
-
-#define TEXTURE_FILE "../images/bw.rgb"
-
-unsigned show_fps = 0;
-unsigned int frame_cnt = 0;
-void alarmhandler(int);
-static const char *filename = NULL;
-
-static void usage(char *name)
-{
-   fprintf(stderr, "usage: %s [ options ] shader_filename\n", name);
-#ifndef WIN32
-   fprintf(stderr, "\n" );
-   fprintf(stderr, "options:\n");
-   fprintf(stderr, "    -fps  show frames per second\n");
-#endif
-}
-
-#ifndef WIN32
-void alarmhandler (int sig)
-{
-   if (sig == SIGALRM) {
-      printf("%d frames in 5.0 seconds = %.3f FPS\n", frame_cnt,
-             frame_cnt / 5.0);
-
-      frame_cnt = 0;
-   }
-   signal(SIGALRM, alarmhandler);
-   alarm(5);
-}
-#endif
-
-static void args(int argc, char *argv[])
-{
-   GLint i;
-
-   for (i = 1; i < argc; i++) {
-      if (strcmp(argv[i], "-fps") == 0) {
-         show_fps = 1;
-      }
-      else if (i == argc - 1) {
-        filename = argv[i];
-      }
-      else {
-        usage(argv[0]);
-        exit(1);
-      }
-   }
-
-   if (!filename) {
-      usage(argv[0]);
-      exit(1);
-   }
-}
-
-static void Init( void )
-{
-   GLuint Texture;
-   GLint errno;
-   GLuint prognum;
-   char buf[50000];
-   GLuint sz;
-   FILE *f;
-
-   if ((f = fopen(filename, "r")) == NULL) {
-      fprintf(stderr, "Couldn't open %s\n", filename);
-      exit(1);
-   }
-
-   sz = fread(buf, 1, sizeof(buf), f);
-   if (!feof(f)) {
-      fprintf(stderr, "file too long\n");
-      exit(1);
-   }
-   fprintf(stderr, "%.*s\n", sz, buf);
-
-   if (!GLEW_ARB_fragment_program) {
-      printf("Error: GL_ARB_fragment_program not supported!\n");
-      exit(1);
-   }
-   printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
-   /* Setup the fragment program */
-   glGenProgramsARB(1, &prognum);
-   glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prognum);
-   glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
-                      sz, (const GLubyte *)buf);
-
-   errno = glGetError();
-   printf("glGetError = 0x%x\n", errno);
-   if (errno != GL_NO_ERROR) {
-      GLint errorpos;
-
-      glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &errorpos);
-      printf("errorpos: %d\n", errorpos);
-      printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
-             (char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
-   }
-   glEnable(GL_FRAGMENT_PROGRAM_ARB);
-
-
-   /* Load texture */
-   glGenTextures(1, &Texture);
-   glBindTexture(GL_TEXTURE_2D, Texture);
-   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-   if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
-      printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
-      exit(1);
-   }
-
-
-   glGenTextures(1, &Texture);
-   glActiveTextureARB(GL_TEXTURE0_ARB + 1);
-   glBindTexture(GL_TEXTURE_2D, Texture);
-   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
-   {
-      GLubyte data[32][32];
-      int width = 32;
-      int height = 32;
-      int i;
-      int j;
-
-      for (i = 0; i < 32; i++)
-         for (j = 0; j < 32; j++)
-        {
-           /**
-            ** +-----------+
-            ** |     W     |
-            ** |  +-----+  |
-            ** |  |     |  |
-            ** |  |  B  |  |
-            ** |  |     |  |
-            ** |  +-----+  |
-            ** |           |
-            ** +-----------+
-            **/
-           int i2 = i - height / 2;
-           int j2 = j - width / 2;
-           int h8 = height / 8;
-           int w8 = width / 8;
-           if ( -h8 <= i2 && i2 <= h8 && -w8 <= j2 && j2 <= w8 ) {
-              data[i][j] = 0x00;
-           } else if ( -2 * h8 <= i2 && i2 <= 2 * h8 && -2 * w8 <= j2 && j2 <= 2 * w8 ) {
-              data[i][j] = 0x55;
-           } else if ( -3 * h8 <= i2 && i2 <= 3 * h8 && -3 * w8 <= j2 && j2 <= 3 * w8 ) {
-              data[i][j] = 0xaa;
-           } else {
-              data[i][j] = 0xff;
-           }
-        }
-
-      glTexImage2D( GL_TEXTURE_2D, 0,
-                    GL_ALPHA8,
-                    32, 32, 0,
-                    GL_ALPHA, GL_UNSIGNED_BYTE, data );
-   }
-
-
-   {
-      const float Ambient[4] = { 0.0, 1.0, 0.0, 0.0 };
-      const float Diffuse[4] = { 1.0, 0.0, 0.0, 0.0 };
-      const float Specular[4] = { 0.0, 0.0, 1.0, 0.0 };
-      const float Emission[4] = { 0.0, 0.0, 0.0, 1.0 };
-      glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, Ambient);
-      glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, Diffuse);
-      glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, Specular);
-      glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, Emission);
-   }
-
-   glClearColor(.1, .3, .5, 0);
-   fclose(f);
-}
-
-static void Reshape(int width, int height)
-{
-
-    glViewport(0, 0, (GLint)width, (GLint)height);
-
-    glMatrixMode(GL_PROJECTION);
-    glLoadIdentity();
-    glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
-    glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-
-    switch (key) {
-      case 27:
-       exit(1);
-      default:
-       break;
-    }
-
-    glutPostRedisplay();
-}
-
-static void Display(void)
-{
-   glClear(GL_COLOR_BUFFER_BIT);
-
-   glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, 1.0, 1.0, 0.0, 0.0);
-   glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, 0.0, 0.0, 1.0, 1.0);
-   glBegin(GL_TRIANGLES);
-
-   glColor3f(0,0,1);
-   glTexCoord3f(1,1,0);
-   glVertex3f( 0.9, -0.9, -30.0);
-
-   glColor3f(1,0,0);
-   glTexCoord3f(1,-1,0);
-   glVertex3f( 0.9,  0.9, -30.0);
-
-   glColor3f(0,1,0);
-   glTexCoord3f(-1,0,0);
-   glVertex3f(-0.9,  0.0, -30.0);
-   glEnd();
-
-   glFlush();
-   if (show_fps) {
-      ++frame_cnt;
-      glutPostRedisplay();
-   }
-}
-
-
-int main(int argc, char **argv)
-{
-   glutInit(&argc, argv);
-   glutInitWindowPosition(0, 0);
-   glutInitWindowSize(250, 250);
-   glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH);
-   args(argc, argv);
-   glutCreateWindow(filename);
-   glewInit();
-   glutReshapeFunc(Reshape);
-   glutKeyboardFunc(Key);
-   glutDisplayFunc(Display);
-   Init();
-#ifndef WIN32
-   if (show_fps) {
-      signal(SIGALRM, alarmhandler);
-      alarm(5);
-   }
-#endif
-   glutMainLoop();
-   return 0;
-}