{
glClear(GL_COLOR_BUFFER_BIT);
+ glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, 1.0, 1.0, 0.0, 0.0);
+ glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, 0.0, 0.0, 1.0, 1.0);
glBegin(GL_TRIANGLES);
glColor3f(0,0,1);
glVertex3f( 0.9, -0.9, -30.0);