+++ /dev/null
-// Multi-texture fragment shader
-// Brian Paul
-
-// Composite second texture over first.
-// We're assuming the 2nd texture has a meaningful alpha channel.
-
-uniform sampler2D tex1;
-uniform sampler2D tex2;
-
-void main()
-{
- vec4 t1 = texture2D(tex1, gl_Color.xy);
- vec4 t2 = texture2D(tex2, gl_Color.yz);
- gl_FragColor = mix(t1, t2, t2.w);
-}