Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
[mesa.git] / progs / glsl / CH06-brick.frag
diff --git a/progs/glsl/CH06-brick.frag b/progs/glsl/CH06-brick.frag
deleted file mode 100644 (file)
index 06ef04e..0000000
+++ /dev/null
@@ -1,36 +0,0 @@
-//
-// Fragment shader for procedural bricks
-//
-// Authors: Dave Baldwin, Steve Koren, Randi Rost
-//          based on a shader by Darwyn Peachey
-//
-// Copyright (c) 2002-2006 3Dlabs Inc. Ltd. 
-//
-// See 3Dlabs-License.txt for license information
-//
-
-uniform vec3  BrickColor, MortarColor;
-uniform vec2  BrickSize;
-uniform vec2  BrickPct;
-
-varying vec2  MCposition;
-varying float LightIntensity;
-
-void main()
-{
-    vec3  color;
-    vec2  position, useBrick;
-    
-    position = MCposition / BrickSize;
-
-    if (fract(position.y * 0.5) > 0.5)
-        position.x += 0.5;
-
-    position = fract(position);
-
-    useBrick = step(position, BrickPct);
-
-    color  = mix(MortarColor, BrickColor, useBrick.x * useBrick.y);
-    color *= LightIntensity;
-    gl_FragColor = vec4(color, 1.0);
-}