+++ /dev/null
-//
-// Fragment shader for procedurally generated toy ball
-//
-// Author: Bill Licea-Kane
-//
-// Copyright (c) 2002-2003 ATI Research
-//
-// See ATI-License.txt for license information
-//
-
-varying vec4 ECposition; // surface position in eye coordinates
-varying vec4 ECballCenter; // ball center in eye coordinates
-uniform vec4 BallCenter; // ball center in modelling coordinates
-
-void main()
-{
-//orig: ECposition = gl_ModelViewMatrix * gl_Vertex;
-
- ECposition = gl_TextureMatrix[0] * gl_Vertex;
- ECposition = gl_ModelViewMatrix * ECposition;
-
- ECballCenter = gl_ModelViewMatrix * BallCenter;
- gl_Position = ftransform();
-}