Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
[mesa.git] / progs / glsl / bitmap.c
diff --git a/progs/glsl/bitmap.c b/progs/glsl/bitmap.c
deleted file mode 100644 (file)
index 8b1853d..0000000
+++ /dev/null
@@ -1,320 +0,0 @@
-/**
- * Implement glRasterPos + glBitmap with textures + shaders.
- * Brian Paul
- * 14 May 2007
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "shaderutil.h"
-
-
-static GLuint FragShader;
-static GLuint VertShader;
-static GLuint Program;
-
-static GLint Win = 0;
-static GLint WinWidth = 500, WinHeight = 500;
-static GLboolean Anim = GL_TRUE;
-static GLboolean Bitmap = GL_FALSE;
-static GLfloat Xrot = 20.0f, Yrot = 70.0f;
-static GLint uTex, uScale;
-static GLuint Textures[2];
-
-#define TEX_WIDTH 16
-#define TEX_HEIGHT 8
-
-
-static void
-BitmapText(const char *s)
-{
-   while (*s) {
-      glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
-      s++;
-   }
-}
-
-
-static void
-Redisplay(void)
-{
-   static const GLfloat px[3] = { 1.2, 0, 0};
-   static const GLfloat nx[3] = {-1.2, 0, 0};
-
-   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-   glPushMatrix();
-   glRotatef(Xrot, 1.0f, 0.0f, 0.0f);
-   glRotatef(Yrot, 0.0f, 1.0f, 0.0f);
-
-   glEnable(GL_LIGHTING);
-
-   glPushMatrix();
-   glScalef(0.5, 0.5, 0.5);
-   glutSolidDodecahedron();
-   glPopMatrix();
-
-   glDisable(GL_LIGHTING);
-
-   glColor3f(0, 1, 0);
-   glBegin(GL_LINES);
-   glVertex3f(-1, 0, 0);
-   glVertex3f( 1, 0, 0);
-   glEnd();
-
-   glColor3f(1, 1, 0);
-
-   if (Bitmap) {
-      glRasterPos3fv(px);
-      BitmapText("+X");
-      glRasterPos3fv(nx);
-      BitmapText("-X");
-   }
-   else {
-      glUseProgram(Program);
-
-      /* vertex positions (deltas) depend on texture size and window size */
-      if (uScale != -1) {
-         glUniform2f(uScale,
-                          2.0 * TEX_WIDTH / WinWidth,
-                          2.0 * TEX_HEIGHT / WinHeight);
-      }
-
-      /* draw +X */
-      glBindTexture(GL_TEXTURE_2D, Textures[0]);
-      glBegin(GL_QUADS);
-      glTexCoord2f(0, 0);  glVertex3fv(px);
-      glTexCoord2f(1, 0);  glVertex3fv(px);
-      glTexCoord2f(1, 1);  glVertex3fv(px);
-      glTexCoord2f(0, 1);  glVertex3fv(px);
-      glEnd();
-
-      /* draw -X */
-      glBindTexture(GL_TEXTURE_2D, Textures[1]);
-      glBegin(GL_QUADS);
-      glTexCoord2f(0, 0);  glVertex3fv(nx);
-      glTexCoord2f(1, 0);  glVertex3fv(nx);
-      glTexCoord2f(1, 1);  glVertex3fv(nx);
-      glTexCoord2f(0, 1);  glVertex3fv(nx);
-      glEnd();
-
-      glUseProgram(0);
-   }
-
-   glPopMatrix();
-
-   glutSwapBuffers();
-}
-
-
-static void
-Idle(void)
-{
-   Yrot = glutGet(GLUT_ELAPSED_TIME) * 0.01;
-   glutPostRedisplay();
-}
-
-
-static void
-Reshape(int width, int height)
-{
-   WinWidth = width;
-   WinHeight = height;
-   glViewport(0, 0, width, height);
-   glMatrixMode(GL_PROJECTION);
-   glLoadIdentity();
-   glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
-   glMatrixMode(GL_MODELVIEW);
-   glLoadIdentity();
-   glTranslatef(0.0f, 0.0f, -10.0f);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
-  (void) x;
-  (void) y;
-
-   switch(key) {
-   case ' ':
-   case 'a':
-      Anim = !Anim;
-      if (Anim)
-         glutIdleFunc(Idle);
-      else
-         glutIdleFunc(NULL);
-      break;
-   case 'b':
-      Bitmap = !Bitmap;
-      if (Bitmap)
-         printf("Using glBitmap\n");
-      else
-         printf("Using billboard texture\n");
-      break;
-   case 27:
-      glDeleteShader(FragShader);
-      glDeleteShader(VertShader);
-      glDeleteProgram(Program);
-      glutDestroyWindow(Win);
-      exit(0);
-   }
-   glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
-   const GLfloat step = 0.125f;
-   switch(key) {
-   case GLUT_KEY_UP:
-      Xrot -= step;
-      break;
-   case GLUT_KEY_DOWN:
-      Xrot += step;
-      break;
-   case GLUT_KEY_LEFT:
-      Yrot -= step;
-      break;
-   case GLUT_KEY_RIGHT:
-      Yrot += step;
-      break;
-   }
-   /*printf("Xrot: %f  Yrot: %f\n", Xrot, Yrot);*/
-   glutPostRedisplay();
-}
-
-
-static void
-MakeTexImage(const char *p, GLuint texobj)
-{
-   GLubyte image[TEX_HEIGHT][TEX_WIDTH];
-   GLuint i, j, k;
-
-   for (i = 0; i < TEX_HEIGHT; i++) {
-      for (j = 0; j < TEX_WIDTH; j++) {
-         k = i * TEX_WIDTH + j;
-         if (p[k] == ' ') {
-            image[i][j] = 0;
-         }
-         else {
-            image[i][j] = 255;
-         }
-      }
-   }
-
-   glBindTexture(GL_TEXTURE_2D, texobj);
-   glTexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, TEX_WIDTH, TEX_HEIGHT, 0,
-                GL_RED, GL_UNSIGNED_BYTE, image);
-   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
-   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-}
-
-
-static void
-MakeBitmapTextures(void)
-{
-   const char *px =
-      "        X     X "
-      "   X     X   X  "
-      "   X      X X   "
-      " XXXXX     X    "
-      "   X      X X   "
-      "   X     X   X  "
-      "        X     X "
-      "        X     X ";
-   const char *nx =
-      "        X     X "
-      "         X   X  "
-      "          X X   "
-      " XXXXX     X    "
-      "          X X   "
-      "         X   X  "
-      "        X     X "
-      "        X     X ";
-   glGenTextures(2, Textures);
-   MakeTexImage(px, Textures[0]);
-   MakeTexImage(nx, Textures[1]);
-}
-
-
-static void
-Init(void)
-{
-   /* Fragment shader: modulate raster color by texture, discard fragments
-    * with alpha < 1.0
-    */
-   static const char *fragShaderText =
-      "uniform sampler2D tex2d; \n"
-      "void main() {\n"
-      "   vec4 c = texture2D(tex2d, gl_TexCoord[0].xy); \n"
-      "   if (c.w < 1.0) \n"
-      "      discard; \n"
-      "   gl_FragColor = c * gl_Color; \n"
-      "}\n";
-   /* Vertex shader: compute new vertex position based on incoming vertex pos,
-    * texcoords and special scale factor.
-    */
-   static const char *vertShaderText =
-      "uniform vec2 scale; \n"
-      "void main() {\n"
-      "   vec4 p = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
-      "   gl_Position.xy = p.xy + gl_MultiTexCoord0.xy * scale * p.w; \n"
-      "   gl_Position.zw = p.zw; \n"
-      "   gl_TexCoord[0] = gl_MultiTexCoord0; \n"
-      "   gl_FrontColor = gl_Color; \n"
-      "}\n";
-
-   if (!ShadersSupported())
-      exit(1);
-
-   VertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
-   FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
-   Program = LinkShaders(VertShader, FragShader);
-
-   glUseProgram(Program);
-
-   uScale = glGetUniformLocation(Program, "scale");
-   uTex = glGetUniformLocation(Program, "tex2d");
-   if (uTex != -1) {
-      glUniform1i(uTex, 0);  /* tex unit 0 */
-   }
-
-   glUseProgram(0);
-
-   glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
-   glEnable(GL_DEPTH_TEST);
-   glEnable(GL_NORMALIZE);
-   glEnable(GL_LIGHT0);
-
-   MakeBitmapTextures();
-}
-
-
-int
-main(int argc, char *argv[])
-{
-   glutInit(&argc, argv);
-   glutInitWindowSize(WinWidth, WinHeight);
-   glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
-   Win = glutCreateWindow(argv[0]);
-   glewInit();
-   glutReshapeFunc(Reshape);
-   glutKeyboardFunc(Key);
-   glutSpecialFunc(SpecialKey);
-   glutDisplayFunc(Redisplay);
-   if (Anim)
-      glutIdleFunc(Idle);
-   Init();
-   glutMainLoop();
-   return 0;
-}
-
-