#include "shaderutil.h"
-static char *FragProgFile = "CH11-bumpmap.frag.txt";
-static char *VertProgFile = "CH11-bumpmap.vert.txt";
+static char *FragProgFile = "CH11-bumpmap.frag";
+static char *VertProgFile = "CH11-bumpmap.vert";
/* program/shader objects */
static GLuint fragShader;