mesa/st: refactor vertex and fragment shader translation
[mesa.git] / progs / glsl / identity.c
index a772ccd716c5e6b181435c064fefcfad7fc95f29..526e9b82c10997fb427e8bfe18fcd4f8ac968bfe 100644 (file)
@@ -187,7 +187,6 @@ int
 main(int argc, char *argv[])
 {
    glutInit(&argc, argv);
-   glutInitWindowPosition( 0, 0);
    glutInitWindowSize(200, 200);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
    win = glutCreateWindow(argv[0]);