SetUniformValues(program, uniforms);
PrintUniforms(Uniforms);
+ assert(ValidateShaderProgram(program));
+
VertCoord_attr = glGetAttribLocation(program, "VertCoord");
if (VertCoord_attr > 0) {
/* We want the VertCoord attrib to have position zero so that
static void
InitGL(void)
{
- const char *version = (const char *) glGetString(GL_VERSION);
+ if (!ShadersSupported())
+ exit(1);
- if (version[0] != '2' || version[1] != '.') {
- printf("Warning: this program expects OpenGL 2.0\n");
- /*exit(1);*/
- }
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
printf("Usage:\n");
printf(" a - toggle arrays vs. immediate mode rendering\n");