Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
[mesa.git] / progs / glsl / multitex.frag
diff --git a/progs/glsl/multitex.frag b/progs/glsl/multitex.frag
deleted file mode 100644 (file)
index a2633ce..0000000
+++ /dev/null
@@ -1,15 +0,0 @@
-// Multi-texture fragment shader
-// Brian Paul
-
-// Composite second texture over first.
-// We're assuming the 2nd texture has a meaningful alpha channel.
-
-uniform sampler2D tex1;
-uniform sampler2D tex2;
-
-void main()
-{
-   vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy);
-   vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
-   gl_FragColor = mix(t1, t2, t2.w);
-}