uniform sampler2D tex1;
uniform sampler2D tex2;
-vec4 sample(sampler2D t, vec2 coord)
-{
- return texture2D(t, coord);
-}
-
-void main0()
+void main()
{
vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy);
- //vec4 t1 = sample(tex1, gl_TexCoord[0].xy);
- //vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
- vec4 t2 = sample(tex2, gl_TexCoord[0].xy);
+ vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy);
gl_FragColor = mix(t1, t2, t2.w);
}
-
-void main()
-{
- vec4 t1 = sample(tex1, gl_TexCoord[0].xy);
- vec4 t2 = sample(tex2, gl_TexCoord[0].xy);
- gl_FragColor = t1 + t2;
-}
-/*
- 0: MOV SAMPLER[0].x, SAMPLER[0];
- 1: MOV TEMP[1], INPUT[4];
- 2: TEX OUTPUT[0], TEMP[1], texture[0], 2D;
- 3: END
-*/