#include <stdio.h>
#include <stdlib.h>
#include <math.h>
-#include <GL/gl.h>
+#include <GL/glew.h>
#include <GL/glut.h>
-#include <GL/glext.h>
-#include "extfuncs.h"
+#include "shaderutil.h"
static GLuint FragShader;
/**
- * Top row of points rendered convetionally,
- * bottom row rendered with shaders.
+ * Top row of points is rendered conventionally with GL_POINT_SMOOTH.
+ * Bottom row is rendered with special vertex/fragment shaders (see Init()).
*/
static void
Redisplay(void)
*/
glPushMatrix();
glTranslatef(0, 1.2, 0);
- glUseProgram_func(0);
+ glUseProgram(0);
DrawPoints(GL_FALSE);
glPopMatrix();
*/
glPushMatrix();
glTranslatef(0, -1.2, 0);
- glUseProgram_func(Program);
+ glUseProgram(Program);
if (uViewportInv != -1) {
- glUniform2f_func(uViewportInv, 1.0 / WinWidth, 1.0 / WinHeight);
+ glUniform2f(uViewportInv, 1.0 / WinWidth, 1.0 / WinHeight);
}
DrawPoints(GL_TRUE);
glPopMatrix();
Smooth = !Smooth;
break;
case 27:
- glDeleteShader_func(FragShader);
- glDeleteShader_func(VertShader);
- glDeleteProgram_func(Program);
+ glDeleteShader(FragShader);
+ glDeleteShader(VertShader);
+ glDeleteProgram(Program);
glutDestroyWindow(Win);
exit(0);
}
}
-static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
-
- glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader_func(shader);
-
- glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog_func(shader, 1000, &len, log);
- fprintf(stderr, "fslight: problem compiling shader:\n%s\n", log);
- exit(1);
- }
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog_func(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
-}
-
-
static void
Init(void)
{
" gl_TexCoord[0] = gl_MultiTexCoord0; \n"
" gl_FrontColor = gl_Color; \n"
"}\n";
- const char *version;
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("This program requires OpenGL 2.x, found %s\n", version);
+ if (!ShadersSupported())
exit(1);
- }
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
-
- GetExtensionFuncs();
-
- FragShader = glCreateShader_func(GL_FRAGMENT_SHADER);
- LoadAndCompileShader(FragShader, fragShaderText);
- VertShader = glCreateShader_func(GL_VERTEX_SHADER);
- LoadAndCompileShader(VertShader, vertShaderText);
+ VertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
+ FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
+ Program = LinkShaders(VertShader, FragShader);
- Program = glCreateProgram_func();
- glAttachShader_func(Program, FragShader);
- glAttachShader_func(Program, VertShader);
- glLinkProgram_func(Program);
- CheckLink(Program);
- glUseProgram_func(Program);
+ glUseProgram(Program);
- uViewportInv = glGetUniformLocation_func(Program, "viewportInv");
+ uViewportInv = glGetUniformLocation(Program, "viewportInv");
- glUseProgram_func(0);
+ glUseProgram(0);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
glutInitWindowSize(WinWidth, WinHeight);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
Win = glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutSpecialFunc(SpecialKey);