mesa/st: refactor vertex and fragment shader translation
[mesa.git] / progs / glsl / shadow_sampler.c
index 0a4d04dd8cfeb87fa7ef028729af9c508de7e5dc..0adc9d88ba467a15638c833fa95b5c109b92efd6 100644 (file)
@@ -321,7 +321,6 @@ int
 main(int argc, char *argv[])
 {
    glutInit(&argc, argv);
-   glutInitWindowPosition( 0, 0);
    glutInitWindowSize(400, 300);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
    win = glutCreateWindow(argv[0]);