static void
Init(GLboolean useImageFiles)
{
- const char *version = (const char *) glGetString(GL_VERSION);
-
- if (version[0] != '2' || version[1] != '.') {
- printf("Warning: this program expects OpenGL 2.0\n");
- /*exit(1);*/
+ if (!ShadersSupported()) {
+ exit(1);
}
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));