static GLboolean WireFrame = GL_TRUE;
static GLfloat xRot = -70.0f, yRot = 0.0f, zRot = 0.0f;
-
-/* value[0] = tex unit */
-static struct uniform_info Uniforms[] = {
- { "tex1", 1, GL_SAMPLER_2D, { 0, 0, 0, 0 }, -1 },
- END_OF_UNIFORMS
-};
-
-
-
static void
Idle(void)
{