glGetIntegerv(GL_ALPHA_BITS, &cBits);
assert(cBits == bits);
- printf("Rendering %d bit/channel image: %s\n", bits, filename);
+ if (WriteFiles)
+ printf("Rendering %d bit/channel image: %s\n", bits, filename);
+ else
+ printf("Rendering %d bit/channel image\n", bits);
OSMesaColorClamp(GL_TRUE);
{
int i;
+ printf("Use -f to write image files\n");
+
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-f") == 0)
WriteFiles = GL_TRUE;