#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
-#include <string.h>
GLboolean polySmooth = GL_TRUE;
#define NFACE 6
#define NVERT 8
-void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1,
+static void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1,
GLdouble z0, GLdouble z1)
{
static GLfloat v[8][3];
/* Note: polygons must be drawn from front to back
* for proper blending.
*/
-void display(void)
+static void display(void)
{
if (polySmooth) {
glClear (GL_COLOR_BUFFER_BIT);
glFlush ();
}
-void reshape(int w, int h)
+static void reshape(int w, int h)
{
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
}
/* ARGSUSED1 */
-void keyboard(unsigned char key, int x, int y)
+static void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 't':