/**
* (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
+ * and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
- * written prior permission.
+ * written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
+ *
+ * US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
{1.5, 1.5, -1.0}}
};
-void
+void
initlights(void)
{
GLfloat ambient[] =
glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);
}
-void
+void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glFlush();
}
-void
+void
myinit(void)
{
glClearColor(0.0, 0.0, 0.0, 1.0);
initlights(); /* for lighted version only */
}
-void
+void
myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glLoadIdentity();
}
-int
+static void
+key(unsigned char k, int x, int y)
+{
+ switch (k) {
+ case 27: /* Escape */
+ exit(0);
+ break;
+ default:
+ return;
+ }
+ glutPostRedisplay();
+}
+
+int
main(int argc, char **argv)
{
glutInit(&argc, argv);
myinit();
glutReshapeFunc(myReshape);
glutDisplayFunc(display);
+ glutKeyboardFunc(key);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}