#define GL_TEXTURE_INTERNAL_FORMAT GL_TEXTURE_COMPONENTS
#endif
-void init(void)
+static void init(void)
{
GLint proxyComponents;
putchar('\n');
}
-void display(void)
+static void display(void)
{
exit(0);
}
-void reshape (int w, int h)
+static void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);