GLfloat texpts[2][2][2] = {{{0.0, 0.0}, {0.0, 1.0}},
{{1.0, 0.0}, {1.0, 1.0}}};
-void display(void)
+static void display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(1.0, 1.0, 1.0);
#define imageHeight 64
GLubyte image[3*imageWidth*imageHeight];
-void makeImage(void)
+static void makeImage(void)
{
int i, j;
float ti, tj;
}
}
-void myinit(void)
+static void myinit(void)
{
glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4,
0, 1, 12, 4, &ctrlpoints[0][0][0]);
glShadeModel (GL_FLAT);
}
-void myReshape(int w, int h)
+static void myReshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);