#include <string.h>
#include <stdlib.h>
#include <stdio.h>
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#define GL_GLEXT_PROTOTYPES
+#include <GL/glew.h>
#include <GL/glut.h>
GLenum doubleBuffer;
{
GLubyte ubbuf[3];
int i, xleft, xright;
- char colorString[18];
+ char colorString[100];
xleft = 5 + windW/4;
xright = 5 + windW/2;
exit(1);
}
+ glewInit();
+
/* Make sure blend_logic_op extension is there. */
s = (char *) glGetString(GL_EXTENSIONS);
version = (char*) glGetString(GL_VERSION);