Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
[mesa.git] / progs / samples / logo.c
diff --git a/progs/samples/logo.c b/progs/samples/logo.c
deleted file mode 100644 (file)
index ae74af6..0000000
+++ /dev/null
@@ -1,1635 +0,0 @@
-
-/*
- * Copyright (c) 1991, 1992, 1993 Silicon Graphics, Inc.
- *
- * Permission to use, copy, modify, distribute, and sell this software and
- * its documentation for any purpose is hereby granted without fee, provided
- * that (i) the above copyright notices and this permission notice appear in
- * all copies of the software and related documentation, and (ii) the name of
- * Silicon Graphics may not be used in any advertising or
- * publicity relating to the software without the specific, prior written
- * permission of Silicon Graphics.
- *
- * THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF
- * ANY KIND,
- * EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- * WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
- *
- * IN NO EVENT SHALL SILICON GRAPHICS BE LIABLE FOR
- * ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
- * OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- * WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
- * LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
- * OF THIS SOFTWARE.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-#define PI 3.141592654
-
-#define        BLACK 0
-#define        GRAY 128
-#define        WHITE 255
-#define BL 0x00
-#define WH 0xFF
-#define RD 0xA4,0x00,0x00,0xFF
-#define WT 0xFF,0xFF,0xFF,0xFF
-
-#define        CHECKIMAGEWIDTH 8
-#define        CHECKIMAGEHEIGHT 8
-#define        BRICKIMAGEWIDTH 16
-#define        BRICKIMAGEHEIGHT 16
-
-
-GLenum rgb, doubleBuffer;
-
-#include "tkmap.c"
-
-float black[3] = {0.0, 0.0, 0.0};
-float white[3] = {1.0, 1.0, 1.0};
-float gray[3] = {0.5, 0.5, 0.5};
-float blue[3] = {0.0, 0.0, 1.0};
-GLint colorIndexes[3] = {0, 200, 255};
-
-GLenum polyMode;
-GLboolean dithering;
-GLboolean shade;
-GLboolean doStipple;
-GLboolean noDraw = 0;
-GLboolean LineSmooth = GL_FALSE;
-
-double plane[4] = {1.0, 0.0, -1.0, 0.0};
-float xRotation = 30.0, yRotation = 30.0;
-float zTranslation = -15.0;
-
-GLint singleCylinder;
-GLint doubleCylinder;
-GLint elbow, logo;
-
-GLubyte checkImage[3*CHECKIMAGEWIDTH*CHECKIMAGEHEIGHT] = {
-    BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
-    WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
-    WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
-    BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
-    WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
-    WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
-    BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
-    WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
-    WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL,
-    BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH,
-    WH, WH, BL, BL, BL, WH, WH, WH, WH, WH, WH, BL, BL, BL, WH, WH,
-    WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, WH, WH, WH, BL, BL, BL, 
-};
-GLubyte brickImage[4*BRICKIMAGEWIDTH*BRICKIMAGEHEIGHT] = {
-    RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
-    RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
-    RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
-    RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD,
-    WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
-    RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
-    RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
-    RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
-    RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD, RD,
-    WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
-    RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
-    RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
-    RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
-    RD, RD, RD, RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD,
-    WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT, WT,
-    RD, RD, RD, RD, WT, RD, RD, RD, RD, RD, RD, RD, RD, RD, WT, RD
-};
-
-GLubyte *image = checkImage;
-GLint imageHeight = CHECKIMAGEHEIGHT;
-GLint imageWidth = CHECKIMAGEWIDTH;
-
-static float decal[] = {
-    GL_DECAL,
-};
-static float modulate[] = {
-    GL_MODULATE,
-};
-static float repeat[] = {
-    GL_REPEAT,
-};
-static float nearest[] = {
-    GL_NEAREST,
-};
-
-GLubyte stipple[4*32] = {
-    0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00,
-
-    0x00, 0x0F, 0xF0, 0x00,
-    0x00, 0x0F, 0xF0, 0x00,
-    0x00, 0x0F, 0xF0, 0x00,
-    0x00, 0x0F, 0xF0, 0x00,
-    0x00, 0x0F, 0xF0, 0x00,
-    0x00, 0x0F, 0xF0, 0x00,
-    0x00, 0x0F, 0xF0, 0x00,
-    0x00, 0x0F, 0xF0, 0x00,
-
-    0x00, 0x0F, 0xF0, 0x00,
-    0x00, 0x0F, 0xF0, 0x00,
-    0x00, 0x0F, 0xF0, 0x00,
-    0x00, 0x0F, 0xF0, 0x00,
-    0x00, 0x0F, 0xF0, 0x00,
-    0x00, 0x0F, 0xF0, 0x00,
-    0x00, 0x0F, 0xF0, 0x00,
-    0x00, 0x0F, 0xF0, 0x00,
-
-    0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00,
-    0x00, 0x00, 0x00, 0x00,
-};
-
-float tscp[18][2] = {
-    {
-       0.0, 0.0
-    },
-    {
-       1.0, 0.0
-    },
-    {
-       0.0, 0.125
-    },
-    {
-       1.0, 0.125
-    },
-    {
-       0.0, 0.250
-    },
-    {
-       1.0, 0.25
-    },
-    {
-       0.0, 0.375
-    },
-    {
-       1.0, 0.375
-    },
-    {
-       0.0, 0.50
-    },
-    {
-       1.0, 0.50
-    },
-    {
-       0.0, 0.625
-    },
-    {
-       1.0, 0.625
-    },
-    {
-       0.0, 0.75
-    },
-    {
-       1.0, 0.75
-    },
-    {
-       0.0, 0.875
-    },
-    {
-       1.0, 0.875
-    },
-    {
-       0.0, 1.0
-    },
-    {
-       1.0, 1.0
-    }
-};
-float scp[18][3] = {
-    {
-       1.000000, 0.000000, 0.000000
-    },
-    {
-       1.000000, 0.000000, 5.000000
-    },
-    {
-       0.707107, 0.707107, 0.000000
-    },
-    {
-       0.707107, 0.707107, 5.000000
-    },
-    {
-       0.000000, 1.000000, 0.000000
-    },
-    {
-       0.000000, 1.000000, 5.000000
-    },
-    {
-       -0.707107, 0.707107, 0.000000
-    },
-    {
-       -0.707107, 0.707107, 5.000000
-    },
-    {
-       -1.000000, 0.000000, 0.000000
-    },
-    {
-       -1.000000, 0.000000, 5.000000
-    },
-    {
-       -0.707107, -0.707107, 0.000000
-    },
-    {
-       -0.707107, -0.707107, 5.000000
-    },
-    {
-       0.000000, -1.000000, 0.000000
-    },
-    {
-       0.000000, -1.000000, 5.000000
-    },
-    {
-       0.707107, -0.707107, 0.000000
-    },
-    {
-       0.707107, -0.707107, 5.000000
-    },
-    {
-       1.000000, 0.000000, 0.000000
-    },
-    {
-       1.000000, 0.000000, 5.000000
-    }
-};
-float dcp[18][3] = {
-    {
-       1.000000, 0.000000, 0.000000
-    },
-    {
-       1.000000, 0.000000, 7.000000
-    },
-    {
-       0.707107, 0.707107, 0.000000
-    },
-    {
-       0.707107, 0.707107, 7.000000
-    },
-    {
-       0.000000, 1.000000, 0.000000
-    },
-    {
-       0.000000, 1.000000, 7.000000
-    },
-    {
-       -0.707107, 0.707107, 0.000000
-    },
-    {
-       -0.707107, 0.707107, 7.000000
-    },
-    {
-       -1.000000, 0.000000, 0.000000
-    },
-    {
-       -1.000000, 0.000000, 7.000000
-    },
-    {
-       -0.707107, -0.707107, 0.000000
-    },
-    {
-       -0.707107, -0.707107, 7.000000
-    },
-    {
-       0.000000, -1.000000, 0.000000
-    },
-    {
-       0.000000, -1.000000, 7.000000
-    },
-    {
-       0.707107, -0.707107, 0.000000
-    },
-    {
-       0.707107, -0.707107, 7.000000
-    },
-    {
-       1.000000, 0.000000, 0.000000
-    },
-    {
-       1.000000, 0.000000, 7.000000
-    }
-};
-float ep[7][9][3] = {
-    {
-       {
-           1.000000, 0.000000, 0.000000
-       },
-       {
-           0.707107, 0.707107, 0.000000
-       },
-       {
-           0.000000, 1.000000, 0.000000
-       },
-       {
-           -0.707107, 0.707107, 0.000000
-       },
-       {
-           -1.000000, 0.000000, 0.000000
-       },
-       {
-           -0.707107, -0.707107, 0.000000
-       },
-       {
-           0.000000, -1.000000, 0.000000
-       },
-       {
-           0.707107, -0.707107, 0.000000
-       },
-       {
-           1.000000, 0.000000, 0.000000
-       }
-    },
-    {
-       {
-           1.000000, 0.034074, 0.258819
-       },
-       {
-           0.707107, 0.717087, 0.075806
-       },
-       {
-           0.000000, 1.000000, 0.000000
-       },
-       {
-           -0.707107, 0.717087, 0.075806
-       },
-       {
-           -1.000000, 0.034074, 0.258819
-       },
-       {
-           -0.707107, -0.648939, 0.441832
-       },
-       {
-           0.000000, -0.931852, 0.517638
-       },
-       {
-           0.707107, -0.648939, 0.441832
-       },
-       {
-           1.000000, 0.034074, 0.258819
-       }
-    },
-    {
-       {
-           1.000000, 0.133975, 0.500000
-       },
-       {
-           0.707107, 0.746347, 0.146447
-       },
-       {
-           0.000000, 1.000000, 0.000000
-       },
-       {
-           -0.707107, 0.746347, 0.146447
-       },
-       {
-           -1.000000, 0.133975, 0.500000
-       },
-       {
-           -0.707107, -0.478398, 0.853553
-       },
-       {
-           0.000000, -0.732051, 1.000000
-       },
-       {
-           0.707107, -0.478398, 0.853553
-       },
-       {
-           1.000000, 0.133975, 0.500000
-       }
-    },
-    {
-       {
-           1.000000, 0.292893, 0.707107
-       },
-       {
-           0.707107, 0.792893, 0.207107
-       },
-       {
-           0.000000, 1.000000, 0.000000
-       },
-       {
-           -0.707107, 0.792893, 0.207107
-       },
-       {
-           -1.000000, 0.292893, 0.707107
-       },
-       {
-           -0.707107, -0.207107, 1.207107
-       },
-       {
-           0.000000, -0.414214, 1.414214
-       },
-       {
-           0.707107, -0.207107, 1.207107
-       },
-       {
-           1.000000, 0.292893, 0.707107
-       }
-    },
-    {
-       {
-           1.000000, 0.500000, 0.866025
-       },
-       {
-           0.707107, 0.853553, 0.253653
-       },
-       {
-           0.000000, 1.000000, 0.000000
-       },
-       {
-           -0.707107, 0.853553, 0.253653
-       },
-       {
-           -1.000000, 0.500000, 0.866025
-       },
-       {
-           -0.707107, 0.146447, 1.478398
-       },
-       {
-           0.000000, 0.000000, 1.732051
-       },
-       {
-           0.707107, 0.146447, 1.478398
-       },
-       {
-           1.000000, 0.500000, 0.866025
-       }
-    },
-    {
-       {
-           1.000000, 0.741181, 0.965926
-       },
-       {
-           0.707107, 0.924194, 0.282913
-       },
-       {
-           0.000000, 1.000000, 0.000000
-       },
-       {
-           -0.707107, 0.924194, 0.282913
-       },
-       {
-           -1.000000, 0.741181, 0.965926
-       },
-       {
-           -0.707107, 0.558168, 1.648939
-       },
-       {
-           0.000000, 0.482362, 1.931852
-       },
-       {
-           0.707107, 0.558168, 1.648939
-       },
-       {
-           1.000000, 0.741181, 0.965926
-       }
-    },
-    {
-       {
-           1.000000, 1.000000, 1.000000
-       },
-       {
-           0.707107, 1.000000, 0.292893
-       },
-       {
-           0.000000, 1.000000, 0.000000
-       },
-       {
-           -0.707107, 1.000000, 0.292893
-       },
-       {
-           -1.000000, 1.000000, 1.000000
-       },
-       {
-           -0.707107, 1.000000, 1.707107
-       },
-       {
-           0.000000, 1.000000, 2.000000
-       },
-       {
-           0.707107, 1.000000, 1.707107
-       },
-       {
-           1.000000, 1.000000, 1.000000
-       }
-    }
-};
-float en[7][9][3] = {
-    {
-       {
-           1.000000, 0.000000, 0.000000
-       },
-       {
-           0.707107, 0.707107, 0.000000
-       },
-       {
-           0.000000, 1.000000, 0.000000
-       },
-       {
-           -0.707107, 0.707107, 0.000000
-       },
-       {
-           -1.000000, 0.000000, 0.000000
-       },
-       {
-           -0.707107, -0.707107, 0.000000
-       },
-       {
-           0.000000, -1.000000, 0.000000
-       },
-       {
-           0.707107, -0.707107, 0.000000
-       },
-       {
-           1.000000, 0.000000, 0.000000
-       }
-    },
-    {
-       {
-           1.000000, 0.000000, 0.000000
-       },
-       {
-           0.707107, 0.683013, -0.183013
-       },
-       {
-           0.000000, 0.965926, -0.258819
-       },
-       {
-           -0.707107, 0.683013, -0.183013
-       },
-       {
-           -1.000000, 0.000000, 0.000000
-       },
-       {
-           -0.707107, -0.683013, 0.183013
-       },
-       {
-           0.000000, -0.965926, 0.258819
-       },
-       {
-           0.707107, -0.683013, 0.183013
-       },
-       {
-           1.000000, 0.000000, 0.000000
-       }
-    },
-    {
-       {
-           1.000000, 0.000000, 0.000000
-       },
-       {
-           0.707107, 0.612372, -0.353553
-       },
-       {
-           0.000000, 0.866025, -0.500000
-       },
-       {
-           -0.707107, 0.612372, -0.353553
-       },
-       {
-           -1.000000, 0.000000, 0.000000
-       },
-       {
-           -0.707107, -0.612372, 0.353553
-       },
-       {
-           0.000000, -0.866025, 0.500000
-       },
-       {
-           0.707107, -0.612372, 0.353553
-       },
-       {
-           1.000000, 0.000000, 0.000000
-       }
-    },
-    {
-       {
-           1.000000, 0.000000, 0.000000
-       },
-       {
-          /* These 3 lines added by BEP */
-           0.707107, 0.500000, -0.500000
-       },
-       {
-           0.000000, 0.707107, -0.707107
-       },
-       {
-           -0.707107, 0.500000, -0.500000
-       },
-       {
-           -1.000000, 0.000000, 0.000000
-       },
-       {
-           -0.707107, -0.500000, 0.500000
-       },
-       {
-           0.000000, -0.707107, 0.707107
-       },
-       {
-           0.707107, -0.500000, 0.500000
-       },
-       {
-           1.000000, 0.000000, 0.000000
-       }
-    },
-    {
-       {
-           1.000000, 0.000000, 0.000000
-       },
-       {
-           0.707107, 0.353553, -0.612372
-       },
-       {
-           0.000000, 0.500000, -0.866025
-       },
-       {
-           -0.707107, 0.353553, -0.612372
-       },
-       {
-           -1.000000, 0.000000, 0.000000
-       },
-       {
-           -0.707107, -0.353553, 0.612372
-       },
-       {
-           0.000000, -0.500000, 0.866025
-       },
-       {
-           0.707107, -0.353553, 0.612372
-       },
-       {
-           1.000000, 0.000000, 0.000000
-       }
-    },
-    {
-       {
-           1.000000, 0.000000, 0.000000
-       },
-       {
-           0.707107, 0.183013, -0.683013
-       },
-       {
-           0.000000, 0.258819, -0.965926
-       },
-       {
-           -0.707107, 0.183013, -0.683013
-       },
-       {
-           -1.000000, 0.000000, 0.000000
-       },
-       {
-           -0.707107, -0.183013, 0.683013
-       },
-       {
-           0.000000, -0.258819, 0.965926
-       },
-       {
-           0.707107, -0.183013, 0.683013
-       },
-       {
-           1.000000, 0.000000, 0.000000
-       }
-    },
-    {
-       {
-           1.000000, 0.000000, 0.000000
-       },
-       {
-           0.707107, 0.000000, -0.707107
-       },
-       {
-           0.000000, 0.000000, -1.000000
-       },
-       {
-           -0.707107, 0.000000, -0.707107
-       },
-       {
-           -1.000000, 0.000000, 0.000000
-       },
-       {
-           -0.707107, 0.000000, 0.707107
-       },
-       {
-           0.000000, 0.000000, 1.000000
-       },
-       {
-           0.707107, 0.000000, 0.707107
-       },
-       {
-           1.000000, 0.000000, 0.000000
-       }
-    }
-};
-float tep[7][9][2] = {
-    {
-       {
-           0,     0.0
-       },
-       {
-           0.125, 0.0
-       },
-       {
-           0.25,  0.0
-       },
-       {
-           0.375, 0.0
-       },
-       {
-           0.5,   0.0
-       },
-       {
-           0.625, 0.0
-       },
-       {
-           0.75,  0.0
-       },
-       {
-           0.875, 0.0
-       },
-       {
-           1.0,   0.0
-       }
-    },
-    {
-       {
-           0,     0.16667
-       },
-       {
-           0.125, 0.16667
-       },
-       {
-           0.25,  0.16667
-       },
-       {
-           0.375, 0.16667
-       },
-       {
-           0.5,   0.16667
-       },
-       {
-           0.625, 0.16667
-       },
-       {
-           0.75,  0.16667
-       },
-       {
-           0.875, 0.16667
-       },
-       {
-           1.0,   0.16667
-       }
-    },
-    {
-       {
-           0,     0.33333
-       },
-       {
-           0.125, 0.33333
-       },
-       {
-           0.25,  0.33333
-       },
-       {
-           0.375, 0.33333
-       },
-       {
-           0.5,   0.33333
-       },
-       {
-           0.625, 0.33333
-       },
-       {
-           0.75,  0.33333
-       },
-       {
-           0.875, 0.33333
-       },
-       {
-           1.0,   0.33333
-       }
-    },
-    {
-       {
-           0,     0.5
-       },
-       {
-           0.125, 0.5
-       },
-       {
-           0.25,  0.5
-       },
-       {
-           0.375, 0.5
-       },
-       {
-           0.5,   0.5
-       },
-       {
-           0.625, 0.5
-       },
-       {
-           0.75,  0.5
-       },
-       {
-           0.875, 0.5
-       },
-       {
-           1.0,   0.5
-       }
-    },
-    {
-       {
-           0,     0.6667
-       },
-       {
-           0.125, 0.6667
-       },
-       {
-           0.25,  0.6667
-       },
-       {
-           0.375, 0.6667
-       },
-       {
-           0.5,   0.6667
-       },
-       {
-           0.625, 0.6667
-       },
-       {
-           0.75,  0.6667
-       },
-       {
-           0.875, 0.6667
-       },
-       {
-           1.0,   0.6667
-       }
-    },
-    {
-       {
-           0,     0.83333
-       },
-       {
-           0.125, 0.83333
-       },
-       {
-           0.25,  0.83333
-       },
-       {
-           0.375, 0.83333
-       },
-       {
-           0.5,   0.83333
-       },
-       {
-           0.625, 0.83333
-       },
-       {
-           0.75,  0.83333
-       },
-       {
-           0.875, 0.83333
-       },
-       {
-           1.0,   0.83333
-       }
-    },
-    {
-       {
-           0,     1.0
-       },
-       {
-           0.125, 1.0
-       },
-       {
-           0.25,  1.0
-       },
-       {
-           0.375, 1.0
-       },
-       {
-           0.5,   1.0
-       },
-       {
-           0.625, 1.0
-       },
-       {
-           0.75,  1.0
-       },
-       {
-           0.875, 1.0
-       },
-       {
-           1.0,   1.0
-       }
-    }
-};
-
-
-static void SetUpAntiAliasedGrayScale(void)
-{
-    float color;
-    GLint i, j;
-
-    for (i = 0; i < 16; i++) {
-       color = (2 * i + 1) / 32.0;
-       for (j = 0; j < 16; j++) {
-           glutSetColor(i*16+j, color*j/15.0, color*j/15.0, color*j/15.0);
-       }
-    }
-}
-
-static void BendForward(void)
-{
-
-    glTranslatef(0.0, 1.0, 0.0);
-    glRotatef(90.0, 1, 0, 0);
-    glTranslatef(0.0, -1.0, 0.0);
-}
-
-static void BendLeft(void)
-{
-
-    glRotatef(-90.0, 0, 0, 1);
-    glTranslatef(0.0, 1.0, 0.0);
-    glRotatef(90.0, 1, 0, 0);
-    glTranslatef(0.0, -1.0, 0.0);
-}
-
-static void BendRight(void)
-{
-
-    glRotatef(90.0, 0, 0, 1);
-    glTranslatef(0.0, 1.0, 0.0);
-    glRotatef(90.0, 1, 0, 0);
-    glTranslatef(0.0, -1.0, 0.0);
-}
-
-static void BuildSingleCylinder(void)
-{
-
-    glNewList(singleCylinder, GL_COMPILE);
-
-    glBegin(GL_TRIANGLE_STRIP);
-       glNormal3fv(scp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(scp[0]);
-       glNormal3fv(scp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(scp[1]);
-       glNormal3fv(scp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(scp[2]);
-       glNormal3fv(scp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(scp[3]);
-       glNormal3fv(scp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(scp[4]);
-       glNormal3fv(scp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(scp[5]);
-       glNormal3fv(scp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(scp[6]);
-       glNormal3fv(scp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(scp[7]);
-       glNormal3fv(scp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(scp[8]);
-       glNormal3fv(scp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(scp[9]);
-       glNormal3fv(scp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(scp[10]);
-       glNormal3fv(scp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(scp[11]);
-       glNormal3fv(scp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(scp[12]);
-       glNormal3fv(scp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(scp[13]);
-       glNormal3fv(scp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(scp[14]);
-       glNormal3fv(scp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(scp[15]);
-       glNormal3fv(scp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(scp[16]);
-       glNormal3fv(scp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(scp[17]);
-    glEnd();
-
-    glEndList();
-}
-
-static void BuildDoubleCylinder(void)
-{
-
-    glNewList(doubleCylinder, GL_COMPILE);
-
-    glBegin(GL_TRIANGLE_STRIP);
-       glNormal3fv(dcp[0]); glTexCoord2fv(tscp[0]); glVertex3fv(dcp[0]);
-       glNormal3fv(dcp[0]); glTexCoord2fv(tscp[1]); glVertex3fv(dcp[1]);
-       glNormal3fv(dcp[2]); glTexCoord2fv(tscp[2]); glVertex3fv(dcp[2]);
-       glNormal3fv(dcp[2]); glTexCoord2fv(tscp[3]); glVertex3fv(dcp[3]);
-       glNormal3fv(dcp[4]); glTexCoord2fv(tscp[4]); glVertex3fv(dcp[4]);
-       glNormal3fv(dcp[4]); glTexCoord2fv(tscp[5]); glVertex3fv(dcp[5]);
-       glNormal3fv(dcp[6]); glTexCoord2fv(tscp[6]); glVertex3fv(dcp[6]);
-       glNormal3fv(dcp[6]); glTexCoord2fv(tscp[7]); glVertex3fv(dcp[7]);
-       glNormal3fv(dcp[8]); glTexCoord2fv(tscp[8]); glVertex3fv(dcp[8]);
-       glNormal3fv(dcp[8]); glTexCoord2fv(tscp[9]); glVertex3fv(dcp[9]);
-       glNormal3fv(dcp[10]); glTexCoord2fv(tscp[10]); glVertex3fv(dcp[10]);
-       glNormal3fv(dcp[10]); glTexCoord2fv(tscp[11]); glVertex3fv(dcp[11]);
-       glNormal3fv(dcp[12]); glTexCoord2fv(tscp[12]); glVertex3fv(dcp[12]);
-       glNormal3fv(dcp[12]); glTexCoord2fv(tscp[13]); glVertex3fv(dcp[13]);
-       glNormal3fv(dcp[14]); glTexCoord2fv(tscp[14]); glVertex3fv(dcp[14]);
-       glNormal3fv(dcp[14]); glTexCoord2fv(tscp[15]); glVertex3fv(dcp[15]);
-       glNormal3fv(dcp[16]); glTexCoord2fv(tscp[16]); glVertex3fv(dcp[16]);
-       glNormal3fv(dcp[16]); glTexCoord2fv(tscp[17]); glVertex3fv(dcp[17]);
-    glEnd();
-
-    glEndList();
-}
-
-static void BuildElbow(void)
-{
-
-    glNewList(elbow, GL_COMPILE);
-
-    glBegin(GL_TRIANGLE_STRIP);
-       glNormal3fv(en[0][0]); glTexCoord2fv(tep[0][0]); glVertex3fv(ep[0][0]);
-       glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
-       glNormal3fv(en[0][1]); glTexCoord2fv(tep[0][1]); glVertex3fv(ep[0][1]);
-       glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
-       glNormal3fv(en[0][2]); glTexCoord2fv(tep[0][2]); glVertex3fv(ep[0][2]);
-       glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
-       glNormal3fv(en[0][3]); glTexCoord2fv(tep[0][3]); glVertex3fv(ep[0][3]);
-       glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
-       glNormal3fv(en[0][4]); glTexCoord2fv(tep[0][4]); glVertex3fv(ep[0][4]);
-       glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
-       glNormal3fv(en[0][5]); glTexCoord2fv(tep[0][5]); glVertex3fv(ep[0][5]);
-       glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
-       glNormal3fv(en[0][6]); glTexCoord2fv(tep[0][6]); glVertex3fv(ep[0][6]);
-       glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
-       glNormal3fv(en[0][7]); glTexCoord2fv(tep[0][7]); glVertex3fv(ep[0][7]);
-       glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
-       glNormal3fv(en[0][8]); glTexCoord2fv(tep[0][8]); glVertex3fv(ep[0][8]);
-       glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
-    glEnd();
-    glBegin(GL_TRIANGLE_STRIP);
-       glNormal3fv(en[1][0]); glTexCoord2fv(tep[1][0]); glVertex3fv(ep[1][0]);
-       glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
-       glNormal3fv(en[1][1]); glTexCoord2fv(tep[1][1]); glVertex3fv(ep[1][1]);
-       glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
-       glNormal3fv(en[1][2]); glTexCoord2fv(tep[1][2]); glVertex3fv(ep[1][2]);
-       glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
-       glNormal3fv(en[1][3]); glTexCoord2fv(tep[1][3]); glVertex3fv(ep[1][3]);
-       glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
-       glNormal3fv(en[1][4]); glTexCoord2fv(tep[1][4]); glVertex3fv(ep[1][4]);
-       glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
-       glNormal3fv(en[1][5]); glTexCoord2fv(tep[1][5]); glVertex3fv(ep[1][5]);
-       glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
-       glNormal3fv(en[1][6]); glTexCoord2fv(tep[1][6]); glVertex3fv(ep[1][6]);
-       glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
-       glNormal3fv(en[1][7]); glTexCoord2fv(tep[1][7]); glVertex3fv(ep[1][7]);
-       glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
-       glNormal3fv(en[1][8]); glTexCoord2fv(tep[1][8]); glVertex3fv(ep[1][8]);
-       glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
-    glEnd();
-    glBegin(GL_TRIANGLE_STRIP);
-       glNormal3fv(en[2][0]); glTexCoord2fv(tep[2][0]); glVertex3fv(ep[2][0]);
-       glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
-       glNormal3fv(en[2][1]); glTexCoord2fv(tep[2][1]); glVertex3fv(ep[2][1]);
-       glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
-       glNormal3fv(en[2][2]); glTexCoord2fv(tep[2][2]); glVertex3fv(ep[2][2]);
-       glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
-       glNormal3fv(en[2][3]); glTexCoord2fv(tep[2][3]); glVertex3fv(ep[2][3]);
-       glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
-       glNormal3fv(en[2][4]); glTexCoord2fv(tep[2][4]); glVertex3fv(ep[2][4]);
-       glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
-       glNormal3fv(en[2][5]); glTexCoord2fv(tep[2][5]); glVertex3fv(ep[2][5]);
-       glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
-       glNormal3fv(en[2][6]); glTexCoord2fv(tep[2][6]); glVertex3fv(ep[2][6]);
-       glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
-       glNormal3fv(en[2][7]); glTexCoord2fv(tep[2][7]); glVertex3fv(ep[2][7]);
-       glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
-       glNormal3fv(en[2][8]); glTexCoord2fv(tep[2][8]); glVertex3fv(ep[2][8]);
-       glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
-    glEnd();
-    glBegin(GL_TRIANGLE_STRIP);
-       glNormal3fv(en[3][0]); glTexCoord2fv(tep[3][0]); glVertex3fv(ep[3][0]);
-       glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
-       glNormal3fv(en[3][1]); glTexCoord2fv(tep[3][1]); glVertex3fv(ep[3][1]);
-       glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
-       glNormal3fv(en[3][2]); glTexCoord2fv(tep[3][2]); glVertex3fv(ep[3][2]);
-       glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
-       glNormal3fv(en[3][3]); glTexCoord2fv(tep[3][3]); glVertex3fv(ep[3][3]);
-       glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
-       glNormal3fv(en[3][4]); glTexCoord2fv(tep[3][4]); glVertex3fv(ep[3][4]);
-       glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
-       glNormal3fv(en[3][5]); glTexCoord2fv(tep[3][5]); glVertex3fv(ep[3][5]);
-       glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
-       glNormal3fv(en[3][6]); glTexCoord2fv(tep[3][6]); glVertex3fv(ep[3][6]);
-       glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
-       glNormal3fv(en[3][7]); glTexCoord2fv(tep[3][7]); glVertex3fv(ep[3][7]);
-       glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
-       glNormal3fv(en[3][8]); glTexCoord2fv(tep[3][8]); glVertex3fv(ep[3][8]);
-       glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
-    glEnd();
-    glBegin(GL_TRIANGLE_STRIP);
-       glNormal3fv(en[4][0]); glTexCoord2fv(tep[4][0]); glVertex3fv(ep[4][0]);
-       glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
-       glNormal3fv(en[4][1]); glTexCoord2fv(tep[4][1]); glVertex3fv(ep[4][1]);
-       glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
-       glNormal3fv(en[4][2]); glTexCoord2fv(tep[4][2]); glVertex3fv(ep[4][2]);
-       glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
-       glNormal3fv(en[4][3]); glTexCoord2fv(tep[4][3]); glVertex3fv(ep[4][3]);
-       glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
-       glNormal3fv(en[4][4]); glTexCoord2fv(tep[4][4]); glVertex3fv(ep[4][4]);
-       glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
-       glNormal3fv(en[4][5]); glTexCoord2fv(tep[4][5]); glVertex3fv(ep[4][5]);
-       glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
-       glNormal3fv(en[4][6]); glTexCoord2fv(tep[4][6]); glVertex3fv(ep[4][6]);
-       glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
-       glNormal3fv(en[4][7]); glTexCoord2fv(tep[4][7]); glVertex3fv(ep[4][7]);
-       glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
-       glNormal3fv(en[4][8]); glTexCoord2fv(tep[4][8]); glVertex3fv(ep[4][8]);
-       glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
-    glEnd();
-    glBegin(GL_TRIANGLE_STRIP);
-       glNormal3fv(en[5][0]); glTexCoord2fv(tep[5][0]); glVertex3fv(ep[5][0]);
-       glNormal3fv(en[6][0]); glTexCoord2fv(tep[6][0]); glVertex3fv(ep[6][0]);
-       glNormal3fv(en[5][1]); glTexCoord2fv(tep[5][1]); glVertex3fv(ep[5][1]);
-       glNormal3fv(en[6][1]); glTexCoord2fv(tep[6][1]); glVertex3fv(ep[6][1]);
-       glNormal3fv(en[5][2]); glTexCoord2fv(tep[5][2]); glVertex3fv(ep[5][2]);
-       glNormal3fv(en[6][2]); glTexCoord2fv(tep[6][2]); glVertex3fv(ep[6][2]);
-       glNormal3fv(en[5][3]); glTexCoord2fv(tep[5][3]); glVertex3fv(ep[5][3]);
-       glNormal3fv(en[6][3]); glTexCoord2fv(tep[6][3]); glVertex3fv(ep[6][3]);
-       glNormal3fv(en[5][4]); glTexCoord2fv(tep[5][4]); glVertex3fv(ep[5][4]);
-       glNormal3fv(en[6][4]); glTexCoord2fv(tep[6][4]); glVertex3fv(ep[6][4]);
-       glNormal3fv(en[5][5]); glTexCoord2fv(tep[5][5]); glVertex3fv(ep[5][5]);
-       glNormal3fv(en[6][5]); glTexCoord2fv(tep[6][5]); glVertex3fv(ep[6][5]);
-       glNormal3fv(en[5][6]); glTexCoord2fv(tep[5][6]); glVertex3fv(ep[5][6]);
-       glNormal3fv(en[6][6]); glTexCoord2fv(tep[6][6]); glVertex3fv(ep[6][6]);
-       glNormal3fv(en[5][7]); glTexCoord2fv(tep[5][7]); glVertex3fv(ep[5][7]);
-       glNormal3fv(en[6][7]); glTexCoord2fv(tep[6][7]); glVertex3fv(ep[6][7]);
-       glNormal3fv(en[5][8]); glTexCoord2fv(tep[5][8]); glVertex3fv(ep[5][8]);
-       glNormal3fv(en[6][8]); glTexCoord2fv(tep[6][8]); glVertex3fv(ep[6][8]);
-    glEnd();
-
-    glEndList();
-}
-
-static void BuildLogo(void)
-{
-
-    glNewList(logo, GL_COMPILE);
-
-    glTranslatef(5.5, -3.5, 4.5);
-    glTranslatef(0.0, 0.0, -7.0);
-    glCallList(doubleCylinder);
-    BendForward();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -7.0);
-    glCallList(doubleCylinder);
-    BendForward();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -5.0);
-    glCallList(singleCylinder);
-    BendRight();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -7.0);
-    glCallList(doubleCylinder);
-    BendForward();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -7.0);
-    glCallList(doubleCylinder);
-    BendForward();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -5.0);
-    glCallList(singleCylinder);
-    BendLeft();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -7.0);
-    glCallList(doubleCylinder);
-    BendForward();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -7.0);
-    glCallList(doubleCylinder);
-    BendForward();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -5.0);
-    glCallList(singleCylinder);
-    BendRight();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -7.0);
-    glCallList(doubleCylinder);
-    BendForward();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -7.0);
-    glCallList(doubleCylinder);
-    BendForward();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -5.0);
-    glCallList(singleCylinder);
-    BendLeft();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -7.0);
-    glCallList(doubleCylinder);
-    BendForward();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -7.0);
-    glCallList(doubleCylinder);
-    BendForward();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -5.0);
-    glCallList(singleCylinder);
-    BendRight();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -7.0);
-    glCallList(doubleCylinder);
-    BendForward();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -7.0);
-    glCallList(doubleCylinder);
-    BendForward();
-    glCallList(elbow);
-    glTranslatef(0.0, 0.0, -5.0);
-    glCallList(singleCylinder);
-    BendLeft();
-    glCallList(elbow);
-
-    glEndList();
-}
-
-static void BuildLists(void)
-{
-
-    singleCylinder = glGenLists(1);
-    doubleCylinder = glGenLists(1);
-    elbow = glGenLists(1);
-    logo = glGenLists(1);
-
-    BuildSingleCylinder();
-    BuildDoubleCylinder();
-    BuildElbow();
-    BuildLogo();
-}
-
-static void Init(void)
-{
-    static float ambient[] = {0.1, 0.1, 0.1, 1.0};
-    static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
-    static float position[] = {90.0, 90.0, 150.0, 0.0};
-    static float front_mat_shininess[] = {30.0};
-    static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
-    static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
-    static float back_mat_shininess[] = {50.0};
-    static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
-    static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
-    static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
-    static float lmodel_twoside[] = {GL_TRUE};
-
-    glClearColor(0.0, 0.0, 0.0, 0.0);
-
-    glFrontFace(GL_CW);
-
-    glEnable(GL_DEPTH_TEST);
-
-    glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
-    glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
-    glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
-    glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
-    glLightfv(GL_LIGHT0, GL_POSITION, position);
-    glEnable(GL_LIGHTING);
-    glEnable(GL_LIGHT0);
-    
-    glMaterialfv(GL_FRONT, GL_SHININESS, front_mat_shininess);
-    glMaterialfv(GL_FRONT, GL_SPECULAR, front_mat_specular);
-    glMaterialfv(GL_FRONT, GL_DIFFUSE, front_mat_diffuse);
-    glMaterialfv(GL_BACK, GL_SHININESS, back_mat_shininess);
-    glMaterialfv(GL_BACK, GL_SPECULAR, back_mat_specular);
-    glMaterialfv(GL_BACK, GL_DIFFUSE, back_mat_diffuse);
-
-    glEnable(GL_CLIP_PLANE0);
-
-    if (rgb) {
-       glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
-       glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
-       glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
-       glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
-       glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
-       glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH, CHECKIMAGEHEIGHT, 0,
-                    GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)checkImage);
-       glEnable(GL_TEXTURE_2D);
-
-       glCullFace(GL_BACK);
-       glEnable(GL_CULL_FACE);
-    } else {
-       SetGreyRamp();
-        /* commented out by BrianP because it's the wrong way to handle a 4-bit visual!
-       if (doubleBuffer) {
-           colorIndexes[1] = 10;
-           colorIndexes[2] = 15;
-       }
-        */
-       glMaterialiv(GL_FRONT_AND_BACK, GL_COLOR_INDEXES, colorIndexes);
-    }
-
-    BuildLists();
-
-    dithering = GL_TRUE;
-    shade = GL_TRUE;
-    doStipple = GL_FALSE;
-    polyMode = GL_BACK;
-}
-
-static void Reshape(int width, int height)
-{
-    glViewport(0, 0, (GLint)width, (GLint)height);
-
-    glMatrixMode(GL_PROJECTION);
-    glLoadIdentity();
-    gluPerspective(90, 1.0, 1.0, 200.0);
-    glMatrixMode(GL_MODELVIEW);
-}
-
-static void Key2(int key, int x, int y)
-{
-    (void) x;
-    (void) y;
-    switch (key) {
-      case GLUT_KEY_LEFT:
-       yRotation += 0.5;
-       break;
-      case GLUT_KEY_RIGHT:
-       yRotation -= 0.5;
-       break;
-      case GLUT_KEY_UP:
-       plane[3] += 2.0;
-       break;
-      case GLUT_KEY_DOWN:
-       plane[3] -= 2.0;
-       break;
-      default:
-       return;
-    }
-
-    glutPostRedisplay();
-}
-
-static void Key(unsigned char key, int x, int y)
-{
-    (void) x;
-    (void) y;
-    switch (key) {
-      case 27:
-       exit(1);
-
-      case 'Z':
-       zTranslation -= 1.0;
-       break;
-      case 'z':
-       zTranslation += 1.0;
-       break;
-
-      case '1':
-       glPolygonMode(polyMode, GL_POINT);
-       break;
-      case '2':
-       glPolygonMode(polyMode, GL_LINE);
-       break;
-      case '3':
-       glPolygonMode(polyMode, GL_FILL);
-       break;
-      case 'p':
-       switch (polyMode) {
-         case GL_BACK:
-           polyMode = GL_FRONT;
-            printf("PolygonMode GL_FRONT\n");
-           break;
-         case GL_FRONT:
-           polyMode = GL_FRONT_AND_BACK;
-            printf("PolygonMode GL_FRONT_AND_BACK\n");
-           break;
-         case GL_FRONT_AND_BACK:
-           polyMode = GL_BACK;
-            printf("PolygonMode GL_BACK\n");
-           break;
-          default:
-            break;
-       }
-       break;
-
-      case '4':
-       glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST);
-       break;
-      case '5':
-       glEnable(GL_POLYGON_SMOOTH);
-       if (rgb) {
-           glBlendFunc(GL_SRC_ALPHA, GL_ONE);
-           glEnable(GL_BLEND);
-           glDisable(GL_DEPTH_TEST);
-       } else {
-           SetUpAntiAliasedGrayScale();
-       }
-       break;
-      case '6':
-       glDisable(GL_POLYGON_SMOOTH);
-       if (rgb) {
-           glBlendFunc(GL_ONE, GL_ZERO);
-           glDisable(GL_BLEND);
-           glEnable(GL_DEPTH_TEST);
-       } else {
-           SetGreyRamp();
-       }
-       break;
-
-      case '8':
-       dithering = !dithering;
-       (dithering) ? glEnable(GL_DITHER) : glDisable(GL_DITHER);
-       break;
-
-      case '9':
-       doStipple = !doStipple;
-       if (doStipple) {
-           glPolygonStipple(stipple);
-           glEnable(GL_POLYGON_STIPPLE);
-       } else {
-           glDisable(GL_POLYGON_STIPPLE);
-       }
-       break;
-
-      case '0':
-       shade = !shade;
-       (shade) ? glShadeModel(GL_SMOOTH) : glShadeModel(GL_FLAT);
-       break;
-
-      case 'q':
-       glDisable(GL_CULL_FACE);
-        printf("disable culling\n");
-       break;
-      case 'w':
-       glEnable(GL_CULL_FACE);
-       glCullFace(GL_FRONT);
-        printf("enable front face culling\n");
-       break;
-      case 'e':
-       glEnable(GL_CULL_FACE);
-       glCullFace(GL_BACK);
-        printf("enable back face culling\n");
-       break;
-
-      case 'r':
-       glFrontFace(GL_CW);
-       break;
-      case 't': 
-       glFrontFace(GL_CCW);
-       break;
-      case 'y':
-       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-       glPixelStorei(GL_UNPACK_LSB_FIRST, 0);
-       glPolygonStipple(stipple);
-       break;
-      case 'u':
-       glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-       glPixelStorei(GL_UNPACK_LSB_FIRST, 1);
-       glPolygonStipple(stipple);
-       break;
-
-      case 'a':
-       glEnable(GL_TEXTURE_2D);
-       glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
-       glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
-       glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
-       glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
-       glTexImage2D(GL_TEXTURE_2D, 0, 4, BRICKIMAGEWIDTH,
-                    BRICKIMAGEHEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
-                    (GLvoid *)brickImage);
-       break;
-      case 's':
-       glEnable(GL_TEXTURE_2D);
-       glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, repeat);
-       glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, repeat);
-       glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, nearest);
-       glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, nearest);
-       glTexImage2D(GL_TEXTURE_2D, 0, 3, CHECKIMAGEWIDTH,
-                    CHECKIMAGEHEIGHT, 0, GL_RGB, GL_UNSIGNED_BYTE,
-                    (GLvoid *)checkImage);
-       break;
-      case 'd':
-       glDisable(GL_TEXTURE_2D);
-       break;
-
-      case 'f':
-       glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, decal);
-       break;
-      case 'g':
-       glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, modulate);
-       break;
-
-      case 'n':
-        /* added by BrianP */
-        noDraw = !noDraw;
-        if (noDraw) {
-           glDrawBuffer( GL_NONE );
-        }
-        else {
-           if (doubleBuffer) {
-              glDrawBuffer( GL_BACK );
-           }
-           else {
-              glDrawBuffer( GL_FRONT );
-           }
-        }
-        break;
-
-      case 'l':
-         /* Line Smooth - added by BrianP */
-         LineSmooth = !LineSmooth;
-         if (LineSmooth) {
-            glEnable(GL_LINE_SMOOTH);
-           glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-            glEnable(GL_BLEND);
-         }
-         else {
-            glDisable(GL_LINE_SMOOTH);
-           glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-            glDisable(GL_BLEND);
-         }
-         break;
-      default:
-       return;
-    }
-
-    glutPostRedisplay();
-}
-
-static void Draw(void)
-{
-
-    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
-
-    glPushMatrix();
-
-    glTranslatef(0, 0, zTranslation);
-    glRotatef(30.0, 1, 0, 0);
-    glRotatef(yRotation, 0, 1, 0);
-    glClipPlane(GL_CLIP_PLANE0, plane);
-    glCallList(logo);
-
-    glPopMatrix();
-
-    glFlush();
-
-    if (doubleBuffer) {
-       glutSwapBuffers();
-    }
-}
-
-static GLenum Args(int argc, char **argv)
-{
-    GLint i;
-
-    rgb = GL_TRUE;
-    doubleBuffer = GL_FALSE;
-
-    for (i = 1; i < argc; i++) {
-       if (strcmp(argv[i], "-ci") == 0) {
-           rgb = GL_FALSE;
-       } else if (strcmp(argv[i], "-rgb") == 0) {
-           rgb = GL_TRUE;
-       } else if (strcmp(argv[i], "-sb") == 0) {
-           doubleBuffer = GL_FALSE;
-       } else if (strcmp(argv[i], "-db") == 0) {
-           doubleBuffer = GL_TRUE;
-       } else {
-           printf("%s (Bad option).\n", argv[i]);
-           return GL_FALSE;
-       }
-    }
-    return GL_TRUE;
-}
-
-int main(int argc, char **argv)
-{
-    unsigned int type;
-
-    glutInit(&argc, argv);
-
-    if (Args(argc, argv) == GL_FALSE) {
-       exit(1);
-    }
-
-    glutInitWindowPosition(0, 0); glutInitWindowSize( 300, 300);
-
-    type = GLUT_DEPTH;
-    type |= (rgb) ? GLUT_RGB : GLUT_INDEX;
-    type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
-    glutInitDisplayMode(type);
-
-    if (glutCreateWindow("Logo Test") == GL_FALSE) {
-       exit(1);
-    }
-
-    InitMap();
-
-    Init();
-
-    glutReshapeFunc(Reshape);
-    glutKeyboardFunc(Key);
-    glutSpecialFunc(Key2);
-    glutDisplayFunc(Draw);
-    glutMainLoop();
-       return 0;
-}