progs: remove slang subdir
[mesa.git] / progs / slang / framework.c
diff --git a/progs/slang/framework.c b/progs/slang/framework.c
deleted file mode 100644 (file)
index 692cef9..0000000
+++ /dev/null
@@ -1,145 +0,0 @@
-#include "framework.h"
-
-/*
- * GL_ARB_multitexture
- */
-#ifndef GL_ARB_multitexture
-PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
-PFNGLMULTITEXCOORD4FVARBPROC glMultiTexCoord4fvARB;
-#endif
-
-/*
- * GL_ARB_shader_objects
- */
-PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
-PFNGLGETHANDLEARBPROC glGetHandleARB;
-PFNGLDETACHOBJECTARBPROC glDetachObjectARB;
-PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
-PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
-PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
-PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
-PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
-PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
-PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
-PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
-PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
-PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
-
-/*
- * GL_ARB_vertex_shader
- */
-PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB;
-PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
-PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
-PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
-
-/*
- * GL_EXT_fog_coord
- */
-PFNGLFOGCOORDFVEXTPROC glFogCoordfvEXT;
-PFNGLFOGCOORDPOINTEREXTPROC glFogCoordPointerEXT;
-
-/*
- * GL_EXT_secondary_color
- */
-PFNGLSECONDARYCOLOR3FVEXTPROC glSecondaryColor3fvEXT;
-PFNGLSECONDARYCOLORPOINTEREXTPROC glSecondaryColorPointerEXT;
-
-static void Display (void)
-{
-   glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-   RenderScene ();
-   glutSwapBuffers ();
-}
-
-static void Idle (void)
-{
-   glutPostRedisplay ();
-}
-
-void InitFramework (int *argc, char *argv[])
-{
-   glutInit (argc, argv);
-   glutInitWindowPosition (0, 0);
-   glutInitWindowSize (200, 200);
-   glutInitDisplayMode (GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
-   glutCreateWindow (argv[0]);
-
-#ifndef GL_ARB_multitexture
-   GETPROCADDR(glClientActiveTextureARB, PFNGLCLIENTACTIVETEXTUREARBPROC);
-   GETPROCADDR(glMultiTexCoord4fvARB, PFNGLMULTITEXCOORD4FVARBPROC);
-#endif
-
-   GETPROCADDR(glDeleteObjectARB, PFNGLDELETEOBJECTARBPROC);
-   GETPROCADDR(glGetHandleARB, PFNGLGETHANDLEARBPROC);
-   GETPROCADDR(glDetachObjectARB, PFNGLDETACHOBJECTARBPROC);
-   GETPROCADDR(glCreateShaderObjectARB, PFNGLCREATESHADEROBJECTARBPROC);
-   GETPROCADDR(glShaderSourceARB, PFNGLSHADERSOURCEARBPROC);
-   GETPROCADDR(glCompileShaderARB, PFNGLCOMPILESHADERARBPROC);
-   GETPROCADDR(glCreateProgramObjectARB, PFNGLCREATEPROGRAMOBJECTARBPROC);
-   GETPROCADDR(glAttachObjectARB, PFNGLATTACHOBJECTARBPROC);
-   GETPROCADDR(glLinkProgramARB, PFNGLLINKPROGRAMARBPROC);
-   GETPROCADDR(glUseProgramObjectARB, PFNGLUSEPROGRAMOBJECTARBPROC);
-   GETPROCADDR(glGetObjectParameterivARB, PFNGLGETOBJECTPARAMETERIVARBPROC);
-   GETPROCADDR(glGetInfoLogARB, PFNGLGETINFOLOGARBPROC);
-   GETPROCADDR(glGetUniformLocationARB, PFNGLGETUNIFORMLOCATIONARBPROC);
-
-   GETPROCADDR(glVertexAttrib4fvARB, PFNGLVERTEXATTRIB4FVARBPROC);
-   GETPROCADDR(glVertexAttribPointerARB, PFNGLVERTEXATTRIBPOINTERARBPROC);
-   GETPROCADDR(glEnableVertexAttribArrayARB, PFNGLENABLEVERTEXATTRIBARRAYARBPROC);
-   GETPROCADDR(glDisableVertexAttribArrayARB, PFNGLDISABLEVERTEXATTRIBARRAYARBPROC);
-   GETPROCADDR(glBindAttribLocationARB, PFNGLBINDATTRIBLOCATIONARBPROC);
-   GETPROCADDR(glGetAttribLocationARB, PFNGLGETATTRIBLOCATIONARBPROC);
-
-   GETPROCADDR(glFogCoordfvEXT, PFNGLFOGCOORDFVEXTPROC);
-   GETPROCADDR(glFogCoordPointerEXT, PFNGLFOGCOORDPOINTEREXTPROC);
-
-   GETPROCADDR(glSecondaryColor3fvEXT, PFNGLSECONDARYCOLOR3FVEXTPROC);
-   GETPROCADDR(glSecondaryColorPointerEXT, PFNGLSECONDARYCOLORPOINTEREXTPROC);
-
-   printf ("VENDOR: %s\n", glGetString (GL_VENDOR));
-   printf ("RENDERER: %s\n", glGetString (GL_RENDERER));
-
-   InitScene ();
-
-   glutDisplayFunc (Display);
-   glutIdleFunc (Idle);
-   glutMainLoop ();
-}
-
-GLboolean CheckObjectStatus (GLhandleARB handle)
-{
-   GLint type, status, length;
-   GLcharARB *infolog;
-
-   glGetObjectParameterivARB (handle, GL_OBJECT_TYPE_ARB, &type);
-   if (type == GL_SHADER_OBJECT_ARB)
-      glGetObjectParameterivARB (handle, GL_OBJECT_COMPILE_STATUS_ARB, &status);
-   else if (type == GL_PROGRAM_OBJECT_ARB)
-      glGetObjectParameterivARB (handle, GL_OBJECT_LINK_STATUS_ARB, &status);
-   else {
-      assert (0);
-      return GL_FALSE;
-   }
-
-   if (status)
-      return GL_TRUE;
-
-   printf ("\n%s FAILED. INFO LOG FOLLOWS:\n",
-           type == GL_SHADER_OBJECT_ARB ? "SHADER COMPILE" : "PROGRAM LINK");
-
-   glGetObjectParameterivARB (handle, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
-   infolog = (GLcharARB *) (malloc (length));
-   if (infolog != NULL) {
-      glGetInfoLogARB (handle, length, NULL, infolog);
-      printf ("%s", infolog);
-      free (infolog);
-   }
-
-   printf ("\n");
-
-   return GL_FALSE;
-}
-