static void load_test_file (const char *filename)
{
FILE *f;
- long size;
+ GLint size;
char *code;
GLint i;
size = fread (code, 1, size, f);
fclose (f);
- glShaderSourceARB (vert, 1, &code, &size);
+ glShaderSourceARB (vert, 1, (const GLcharARB **) (&code), &size);
glCompileShaderARB (vert);
if (!CheckObjectStatus (vert))
exit (0);