#include <stdio.h>
#include <string.h>
#include <stdlib.h>
+#include <GL/glew.h>
#include <GL/glut.h>
static GLenum Target = GL_TEXTURE_2D;
0,
sourceFormat,
GL_UNSIGNED_BYTE,
- //GL_UNSIGNED_INT,
+ /* GL_UNSIGNED_INT, */
tex2d);
glEnable(Target);
glutInitDisplayMode(type);
win = glutCreateWindow("Tex test");
+ glewInit();
if (!win) {
exit(1);
}