Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
[mesa.git] / progs / tests / drawbuffers2.c
diff --git a/progs/tests/drawbuffers2.c b/progs/tests/drawbuffers2.c
deleted file mode 100644 (file)
index 7b8cc5c..0000000
+++ /dev/null
@@ -1,364 +0,0 @@
-/*
- * Test GL_ARB_draw_buffers2, GL_ARB_draw_buffers, GL_EXT_framebuffer_object
- * and GLSL's gl_FragData[].
- *
- * We draw to two color buffers and show the left half of the first
- * color buffer on the left side of the window, and show the right
- * half of the second color buffer on the right side of the window.
- *
- * Different color masks are used for the two color buffers.
- * Blending is enabled for the second buffer only.
- *
- * Brian Paul
- * 31 Dec 2009
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "extfuncs.h"
-
-static int Win;
-static int Width = 400, Height = 400;
-static GLuint FBobject, RBobjects[3];
-static GLfloat Xrot = 0.0, Yrot = 0.0;
-static GLuint Program;
-static GLboolean Anim = GL_TRUE;
-
-
-static void
-CheckError(int line)
-{
-   GLenum err = glGetError();
-   if (err) {
-      printf("GL Error 0x%x at line %d\n", (int) err, line);
-   }
-}
-
-
-static void
-Display(void)
-{
-   GLubyte *buffer = malloc(Width * Height * 4);
-   static const GLenum buffers[2] = {
-      GL_COLOR_ATTACHMENT0_EXT,
-      GL_COLOR_ATTACHMENT1_EXT
-   };
-
-   glUseProgram_func(Program);
-
-   glEnable(GL_DEPTH_TEST);
-
-   /* draw to user framebuffer */
-   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
-
-   /* Clear color buffer 0 (blue) */
-   glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
-   glClear(GL_COLOR_BUFFER_BIT);
-
-   /* Clear color buffer 1 (1 - blue) */
-   glDrawBuffer(GL_COLOR_ATTACHMENT1_EXT);
-   glClear(GL_COLOR_BUFFER_BIT);
-
-   glClear(GL_DEPTH_BUFFER_BIT);
-
-   /* draw to two buffers w/ fragment shader */
-   glDrawBuffersARB(2, buffers);
-
-   /* different color masks for each buffer */
-   if (1) {
-   glColorMaskIndexedEXT(0, GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
-   glColorMaskIndexedEXT(1, GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE);
-   }
-
-   glPushMatrix();
-   glRotatef(Xrot, 1, 0, 0);
-   glRotatef(Yrot, 0, 1, 0);
-   glPushMatrix();
-   glTranslatef(1, 0, 0);
-   glutSolidTorus(1.0, 2.0, 10, 20);
-   glPopMatrix();
-   glPushMatrix();
-   glTranslatef(-1, 0, 0);
-   glRotatef(90, 1, 0, 0);
-   glutSolidTorus(1.0, 2.0, 10, 20);
-   glPopMatrix();
-   glPopMatrix();
-
-   /* restore default color masks */
-   glColorMaskIndexedEXT(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-   glColorMaskIndexedEXT(1, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
-
-   /* read from user framebuffer */
-   /* left half = colorbuffer 0 */
-   glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
-   glPixelStorei(GL_PACK_ROW_LENGTH, Width);
-   glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
-   glReadPixels(0, 0, Width / 2, Height, GL_RGBA, GL_UNSIGNED_BYTE,
-                buffer);
-
-   /* right half = colorbuffer 1 */
-   glReadBuffer(GL_COLOR_ATTACHMENT1_EXT);
-   glPixelStorei(GL_PACK_SKIP_PIXELS, Width / 2);
-   glReadPixels(Width / 2, 0, Width - Width / 2, Height,
-                GL_RGBA, GL_UNSIGNED_BYTE,
-                buffer);
-
-   /* draw to window */
-   glUseProgram_func(0);
-   glDisable(GL_DEPTH_TEST);
-   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-   glWindowPos2iARB(0, 0);
-   glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
-   free(buffer);
-   glutSwapBuffers();
-   CheckError(__LINE__);
-}
-
-
-static void
-Idle(void)
-{
-   Xrot = glutGet(GLUT_ELAPSED_TIME) * 0.05;
-   glutPostRedisplay();
-}
-
-
-static void
-Reshape(int width, int height)
-{
-   float ar = (float) width / (float) height;
-
-   glViewport(0, 0, width, height);
-   glMatrixMode(GL_PROJECTION);
-   glLoadIdentity();
-   glFrustum(-ar, ar, -1.0, 1.0, 5.0, 35.0);
-   glMatrixMode(GL_MODELVIEW);
-   glLoadIdentity();
-   glTranslatef(0.0, 0.0, -20.0);
-
-   Width = width;
-   Height = height;
-
-   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]);
-   glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]);
-   glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]);
-   glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
-                            Width, Height);
-}
-
-
-static void
-CleanUp(void)
-{
-   glDeleteFramebuffersEXT(1, &FBobject);
-   glDeleteRenderbuffersEXT(3, RBobjects);
-   glutDestroyWindow(Win);
-   exit(0);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
-   (void) x;
-   (void) y;
-   switch (key) {
-   case ' ':
-      Anim = !Anim;
-      glutIdleFunc(Anim ? Idle : NULL);
-      break;
-   case 'x':
-      Xrot += 5.0;
-      break;
-   case 'X':
-      Xrot -= 5.0;
-      break;
-   case 'y':
-      Yrot += 5.0;
-      break;
-   case 'Y':
-      Yrot -= 5.0;
-      break;
-   case 27:
-      CleanUp();
-      break;
-   }
-   glutPostRedisplay();
-}
-
-
-static void
-CheckExtensions(void)
-{
-   const char *req[] = {
-      "GL_EXT_framebuffer_object",
-      "GL_ARB_draw_buffers",
-      "GL_EXT_draw_buffers2"
-   };
-
-   const char *version = (const char *) glGetString(GL_VERSION);
-   GLint numBuf;
-   GLint i;
-
-   for (i = 0; i < 3; i++) {
-      if (!glutExtensionSupported(req[i])) {
-         printf("Sorry, %s extension is required!\n", req[i]);
-         exit(1);
-      }
-   }
-   if (version[0] != '2') {
-      printf("Sorry, OpenGL 2.0 is required!\n");
-      exit(1);
-   }
-
-   glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &numBuf);
-   printf("GL_MAX_DRAW_BUFFERS_ARB = %d\n", numBuf);
-   if (numBuf < 2) {
-      printf("Sorry, GL_MAX_DRAW_BUFFERS_ARB needs to be >= 2\n");
-      exit(1);
-   }
-
-   printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-}
-
-
-static void
-SetupRenderbuffers(void)
-{
-   glGenFramebuffersEXT(1, &FBobject);
-   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FBobject);
-
-   glGenRenderbuffersEXT(3, RBobjects);
-
-   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[0]);
-   glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
-   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[1]);
-   glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
-   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, RBobjects[2]);
-   glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
-                            Width, Height);
-
-   glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
-                                GL_RENDERBUFFER_EXT, RBobjects[0]);
-   glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT1_EXT,
-                                GL_RENDERBUFFER_EXT, RBobjects[1]);
-   glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
-                                GL_RENDERBUFFER_EXT, RBobjects[2]);
-
-   CheckError(__LINE__);
-}
-
-
-static GLuint
-LoadAndCompileShader(GLenum target, const char *text)
-{
-   GLint stat;
-   GLuint shader = glCreateShader_func(target);
-   glShaderSource_func(shader, 1, (const GLchar **) &text, NULL);
-   glCompileShader_func(shader);
-   glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat);
-   if (!stat) {
-      GLchar log[1000];
-      GLsizei len;
-      glGetShaderInfoLog_func(shader, 1000, &len, log);
-      fprintf(stderr, "drawbuffers: problem compiling shader:\n%s\n", log);
-      exit(1);
-   }
-   return shader;
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
-   GLint stat;
-   glGetProgramiv_func(prog, GL_LINK_STATUS, &stat);
-   if (!stat) {
-      GLchar log[1000];
-      GLsizei len;
-      glGetProgramInfoLog_func(prog, 1000, &len, log);
-      fprintf(stderr, "drawbuffers: shader link error:\n%s\n", log);
-   }
-}
-
-
-static void
-SetupShaders(void)
-{
-   /* emit same color to both draw buffers */
-   static const char *fragShaderText =
-      "void main() {\n"
-      "   gl_FragData[0] = gl_Color; \n"
-      "   gl_FragData[1] = gl_Color; \n"
-      "}\n";
-
-   GLuint fragShader;
-
-   fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText);
-   Program = glCreateProgram_func();
-
-   glAttachShader_func(Program, fragShader);
-   glLinkProgram_func(Program);
-   CheckLink(Program);
-   glUseProgram_func(Program);
-}
-
-
-static void
-SetupLighting(void)
-{
-   static const GLfloat ambient[4] = { 0.0, 0.0, 0.0, 0.0 };
-   static const GLfloat diffuse[4] = { 1.0, 1.0, 1.0, 0.75 };
-
-   glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient);
-   glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient);
-   glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse);
-
-   glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
-   glEnable(GL_LIGHT0);
-   glEnable(GL_LIGHTING);
-}
-
-
-static void
-Init(void)
-{
-   CheckExtensions();
-   GetExtensionFuncs();
-   SetupRenderbuffers();
-   SetupShaders();
-   SetupLighting();
-   glEnable(GL_DEPTH_TEST);
-
-   glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-   glEnableIndexedEXT(GL_BLEND, 1);
-}
-
-
-int
-main(int argc, char *argv[])
-{
-   glutInit(&argc, argv);
-   glutInitWindowPosition(0, 0);
-   glutInitWindowSize(Width, Height);
-   glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
-   Win = glutCreateWindow(argv[0]);
-   glewInit();
-   glutIdleFunc(Anim ? Idle : NULL);
-   glutReshapeFunc(Reshape);
-   glutKeyboardFunc(Key);
-   glutDisplayFunc(Display);
-   Init();
-   glutMainLoop();
-   return 0;
-}