*/
-#define GL_GLEXT_PROTOTYPES
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
+#include <GL/glew.h>
#include <GL/glut.h>
+static int Win = 0;
static int Width = 400, Height = 400;
static GLuint MyFB, ColorRb, DepthRb;
static GLboolean Animate = GL_TRUE;
/* draw to window */
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glDisable(GL_DEPTH_TEST); /* in case window has depth buffer */
glWindowPos2iARB(0, 0);
glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
assert(!glIsFramebufferEXT(MyFB));
assert(!glIsRenderbufferEXT(ColorRb));
assert(!glIsRenderbufferEXT(DepthRb));
+ glutDestroyWindow(Win);
exit(0);
}
glutInitWindowPosition( 0, 0 );
glutInitWindowSize(Width, Height);
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
+ Win = glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );