Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
[mesa.git] / progs / tests / fbotest3.c
diff --git a/progs/tests/fbotest3.c b/progs/tests/fbotest3.c
deleted file mode 100644 (file)
index c176f82..0000000
+++ /dev/null
@@ -1,231 +0,0 @@
-/*
- * Test GL_EXT_framebuffer_object
- * Like fbotest2.c but use a texture for the Z buffer / renderbuffer.
- * Note: the Z texture is never resized so that limits what can be
- * rendered if the window is resized.
- *
- * This tests a bug reported by Christoph Bumiller on 1 Feb 2010
- * on mesa3d-dev.
- *
- * XXX this should be made into a piglit test.
- *
- * Brian Paul
- * 1 Feb 2010
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static int Win = 0;
-static int Width = 400, Height = 400;
-static GLuint Tex = 0;
-static GLuint MyFB, ColorRb, DepthRb;
-static GLboolean Animate = GL_FALSE;
-static GLfloat Rotation = 0.0;
-
-
-static void
-CheckError(int line)
-{
-   GLenum err = glGetError();
-   if (err) {
-      printf("fbotest3: GL Error 0x%x at line %d\n", (int) err, line);
-   }
-}
-
-
-static void
-Display( void )
-{
-   GLubyte *buffer = malloc(Width * Height * 4);
-   GLenum status;
-
-   CheckError(__LINE__);
-
-   /* draw to user framebuffer */
-   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
-   glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
-   glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
-
-   status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
-   if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
-      printf("fbotest3: Error: Framebuffer is incomplete!!!\n");
-   }
-
-   CheckError(__LINE__);
-
-   glClearColor(0.5, 0.5, 1.0, 0.0);
-   glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
-
-   glEnable(GL_DEPTH_TEST);
-   glEnable(GL_LIGHTING);
-   glEnable(GL_LIGHT0);
-
-   glPushMatrix();
-   glRotatef(30.0, 1, 0, 0);
-   glRotatef(Rotation, 0, 1, 0);
-   glutSolidTeapot(2.0);
-   glPopMatrix();
-
-   /* read from user framebuffer */
-   glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
-   /* draw to window */
-   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-   glDisable(GL_DEPTH_TEST);  /* in case window has depth buffer */
-   glWindowPos2iARB(0, 0);
-   glDrawPixels(Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-
-   free(buffer);
-   glutSwapBuffers();
-   CheckError(__LINE__);
-}
-
-
-static void
-Reshape( int width, int height )
-{
-   float ar = (float) width / (float) height;
-
-   glViewport( 0, 0, width, height );
-   glMatrixMode( GL_PROJECTION );
-   glLoadIdentity();
-   glFrustum( -ar, ar, -1.0, 1.0, 5.0, 25.0 );
-
-   glMatrixMode( GL_MODELVIEW );
-   glLoadIdentity();
-   glTranslatef( 0.0, 0.0, -15.0 );
-
-   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
-   glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, width, height);
-
-   Width = width;
-   Height = height;
-}
-
-
-static void
-CleanUp(void)
-{
-   glDeleteFramebuffersEXT(1, &MyFB);
-   glDeleteRenderbuffersEXT(1, &ColorRb);
-   glDeleteRenderbuffersEXT(1, &DepthRb);
-   glDeleteTextures(1, &Tex);
-   assert(!glIsFramebufferEXT(MyFB));
-   assert(!glIsRenderbufferEXT(ColorRb));
-   assert(!glIsRenderbufferEXT(DepthRb));
-   glutDestroyWindow(Win);
-   exit(0);
-}
-
-
-static void
-Idle(void)
-{
-   Rotation = glutGet(GLUT_ELAPSED_TIME) * 0.1;
-   glutPostRedisplay();
-}
-
-
-static void
-Key( unsigned char key, int x, int y )
-{
-   (void) x;
-   (void) y;
-   switch (key) {
-   case 'a':
-      Animate = !Animate;
-      if (Animate)
-         glutIdleFunc(Idle);
-      else
-         glutIdleFunc(NULL);
-      break;
-   case 27:
-      CleanUp();
-      break;
-   }
-   glutPostRedisplay();
-}
-
-
-static void
-Init( void )
-{
-   if (!glutExtensionSupported("GL_EXT_framebuffer_object")) {
-      printf("fbotest3: GL_EXT_framebuffer_object not found!\n");
-      exit(0);
-   }
-   printf("fbotest3: GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
-
-   /* create initial tex obj as an RGBA texture */
-   glGenTextures(1, &Tex);
-   glBindTexture(GL_TEXTURE_2D, Tex);
-   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0,
-                GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
-   glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-   glEnable(GL_TEXTURE_2D);
-
-   /* draw something to make sure the texture is used */
-   glBegin(GL_POINTS);
-   glVertex2f(0, 0);
-   glEnd();
-
-   /* done w/ texturing */
-   glDisable(GL_TEXTURE_2D);
-
-   /* Create my Framebuffer Object */
-   glGenFramebuffersEXT(1, &MyFB);
-   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, MyFB);
-   assert(glIsFramebufferEXT(MyFB));
-
-   /* Setup color renderbuffer */
-   glGenRenderbuffersEXT(1, &ColorRb);
-   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, ColorRb);
-   assert(glIsRenderbufferEXT(ColorRb));
-   glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
-                                GL_RENDERBUFFER_EXT, ColorRb);
-   glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGB, Width, Height);
-
-   /* Setup depth renderbuffer (a texture) */
-   glGenRenderbuffersEXT(1, &DepthRb);
-   glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRb);
-   assert(glIsRenderbufferEXT(DepthRb));
-   /* replace RGBA texture with Z texture */
-   glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, Width, Height, 0,
-                GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
-   glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
-                             GL_TEXTURE_2D, Tex, 0);
-
-   CheckError(__LINE__);
-
-   /* restore to default */
-   glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-   CheckError(__LINE__);
-}
-
-
-int
-main( int argc, char *argv[] )
-{
-   glutInit( &argc, argv );
-   glutInitWindowPosition( 0, 0 );
-   glutInitWindowSize(Width, Height);
-   glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
-   Win = glutCreateWindow(argv[0]);
-   glewInit();
-   glutReshapeFunc( Reshape );
-   glutKeyboardFunc( Key );
-   glutDisplayFunc( Display );
-   if (Animate)
-      glutIdleFunc(Idle);
-   Init();
-   glutMainLoop();
-   return 0;
-}