glGetTexLevelParameteriv(dimension, 0, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB,
&queryCompressedSize);
if (queryCompressedSize != sizeof(compressedTexture)) {
- fprintf(stderr, "%s: compressed 3D texture changed size: expected %d, actual %d\n",
- __FUNCTION__, sizeof(compressedTexture), queryCompressedSize);
+ fprintf(stderr, "%s: compressed 3D texture changed size: expected %lu, actual %d\n",
+ __FUNCTION__, (unsigned long) sizeof(compressedTexture), queryCompressedSize);
return GL_FALSE;
}
(*GetCompressedTexImageARB)(dimension, 0, queryCompressedData);
GLuint bufferID;
GLint bufferMapped;
static GLubyte data[BUFFER_DATA_SIZE] = {0};
- float *dataPtr;
+ float *dataPtr = NULL;
/* Get the function pointers we need. These are from
* GL_ARB_vertex_buffer_object and are required in all
struct name_test_pair *entry;
int failures = 0, passes = 0, untested = 0;
int totalFail = 0, totalPass = 0, totalUntested = 0, totalUnsupported = 0;
- int doTests;
+ int doTests = 0;
const char *version = (const char *) glGetString(GL_VERSION);
/* The functions list will have "real" entries (consisting of