-/* $Id: manytex.c,v 1.5 2005/09/15 01:58:39 brianp Exp $ */
/*
* test handling of many texture maps
#include <stdlib.h>
#include <string.h>
#include <math.h>
+#include <GL/glew.h>
#include <GL/glut.h>
static GLboolean RandomSize = GL_FALSE;
static GLint Rows, Columns;
static GLint LowPriorityCount = 0;
+static GLint Win;
static void Idle( void )
}
+static void DeleteTextures(void)
+{
+ glDeleteTextures(NumTextures, TextureID);
+ free(TextureID);
+ TextureID = NULL;
+}
+
+
static void Init( void )
{
Zrot += step;
break;
case ' ':
+ DeleteTextures();
Init();
break;
case 27:
+ DeleteTextures();
+ glutDestroyWindow(Win);
exit(0);
break;
}
glutInitWindowPosition( 0, 0 );
glutInitWindowSize( WinWidth, WinHeight );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
+ Win = glutCreateWindow(argv[0]);
+ glewInit();
glutReshapeFunc( Reshape );
glutKeyboardFunc( Key );
glutDisplayFunc( Display );