glBindBufferARB(GL_ARRAY_BUFFER_ARB, BufferID);
glVertexPointer(3, GL_FLOAT, 24, 0);
- glEnable(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_VERTEX_ARRAY);
glColorPointer(3, GL_FLOAT, 24, (void*) 12);
- glEnable(GL_COLOR_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);