glPushMatrix();
glTranslatef(2, (i + 1) * (h + 2), 0);
glRasterPos2i(8, 6);
- sprintf(s, "Internal Texture Format [f/F]: %s (%d of %d)",
+ sprintf(s, "Internal Texture Format [f/F]: %s (%d of %lu)",
IntFormats[CurFormat].name, CurFormat + 1, NUM_INT_FORMATS);
+ IntFormats[CurFormat].name, CurFormat + 1, (unsigned long) NUM_INT_FORMATS);
PrintString(s);
glPopMatrix();