#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
+#include "GL/glew.h"
#include "GL/glut.h"
static GLuint Window = 0;
glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
Window = glutCreateWindow("Texture Objects");
+ glewInit();
if (!Window) {
exit(1);
}