-/* $Id: texline.c,v 1.3 2001/05/21 17:45:25 brianp Exp $ */
/*
* Test textured lines.
* September 2000
*/
-
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
+#include <GL/glew.h>
#include <GL/glut.h>
#include "../util/readtex.c" /* I know, this is a hack. */
static GLboolean Antialias = GL_FALSE;
static GLboolean Animate = GL_FALSE;
-static GLboolean Texture = GL_TRUE;
+static GLint Texture = 1;
+static GLboolean Stipple = GL_FALSE;
static GLfloat LineWidth = 1.0;
-static GLboolean Multitex = GL_FALSE;
static GLfloat Xrot = -60.0, Yrot = 0.0, Zrot = 0.0;
static GLfloat DYrot = 1.0;
static GLboolean Points = GL_FALSE;
-
+static GLfloat Scale = 1.0;
static void Idle( void )
{
glRotatef(Xrot, 1.0, 0.0, 0.0);
glRotatef(Yrot, 0.0, 1.0, 0.0);
glRotatef(Zrot, 0.0, 0.0, 1.0);
+ glScalef(Scale, Scale, Scale);
if (Texture)
glColor3f(1, 1, 1);
}
break;
case 't':
- Texture = !Texture;
- if (Texture)
+ Texture++;
+ if (Texture > 2)
+ Texture = 0;
+ if (Texture == 0) {
+ glActiveTextureARB(GL_TEXTURE0_ARB);
+ glDisable(GL_TEXTURE_2D);
+ glActiveTextureARB(GL_TEXTURE1_ARB);
+ glDisable(GL_TEXTURE_2D);
+ }
+ else if (Texture == 1) {
+ glActiveTextureARB(GL_TEXTURE0_ARB);
glEnable(GL_TEXTURE_2D);
- else
+ glActiveTextureARB(GL_TEXTURE1_ARB);
glDisable(GL_TEXTURE_2D);
+ }
+ else {
+ glActiveTextureARB(GL_TEXTURE0_ARB);
+ glEnable(GL_TEXTURE_2D);
+ glActiveTextureARB(GL_TEXTURE1_ARB);
+ glEnable(GL_TEXTURE_2D);
+ }
break;
case 'w':
LineWidth -= 0.25;
glLineWidth(LineWidth);
glPointSize(LineWidth);
break;
- case 'm':
- Multitex = !Multitex;
- if (Multitex) {
- glEnable(GL_TEXTURE_2D);
- }
- else {
- glDisable(GL_TEXTURE_2D);
- }
- break;
case 'p':
Points = !Points;
break;
+ case 's':
+ Stipple = !Stipple;
+ if (Stipple)
+ glEnable(GL_LINE_STIPPLE);
+ else
+ glDisable(GL_LINE_STIPPLE);
+ break;
case ' ':
Animate = !Animate;
if (Animate)
static void Init( int argc, char *argv[] )
{
+ GLfloat r[2];
GLuint u;
+
for (u = 0; u < 2; u++) {
glActiveTextureARB(GL_TEXTURE0_ARB + u);
glBindTexture(GL_TEXTURE_2D, 10+u);
- if (u == 0 || Multitex)
+ if (u == 0)
glEnable(GL_TEXTURE_2D);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
}
+ glLineStipple(1, 0xff);
+
if (argc > 1 && strcmp(argv[1], "-info")==0) {
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
}
+
+ glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, r);
+ printf("Non-smooth point size range: %g .. %g\n", r[0], r[1]);
+ glGetFloatv(GL_POINT_SIZE_RANGE, r);
+ printf("Smoothed point size range: %g .. %g\n", r[0], r[1]);
+ glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, r);
+ printf("Non-smooth line width range: %g .. %g\n", r[0], r[1]);
+ glGetFloatv(GL_LINE_WIDTH_RANGE, r);
+ printf("Smoothed line width range: %g .. %g\n", r[0], r[1]);
}
int main( int argc, char *argv[] )
{
glutInit( &argc, argv );
+ glutInitWindowPosition(0, 0);
glutInitWindowSize( 400, 300 );
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow(argv[0] );
+ glewInit();
Init(argc, argv);