fprintf(stderr, "GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
fprintf(stderr, "GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- glClearColor(0.3, 0.3, 0.3, 0.0);
+ glClearColor(0.0, 0.0, 1.0, 0.0);
}
static void Reshape(int width, int height)
{
glClear(GL_COLOR_BUFFER_BIT);
- glBegin(GL_LINE_STRIP);
+ glBegin(GL_LINES);
glColor3f(0,0,.7);
glVertex3f( 0.9, -0.9, -30.0);
glColor3f(.8,0,0);
glVertex3f( 0.9, 0.9, -30.0);
+
+ glColor3f(.8,0,0);
+ glVertex3f( 0.9, 0.9, -30.0);
+ glColor3f(0,.9,0);
+ glVertex3f(-0.9, 0.0, -30.0);
+
+
glColor3f(0,.9,0);
glVertex3f(-0.9, 0.0, -30.0);
- /* Repeat the first vertex - don't have lineloop support in GS yet
- */
glColor3f(0,0,.7);
glVertex3f( 0.9, -0.9, -30.0);
glEnd();