Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
[mesa.git] / progs / trivial / long-fixed-func.c
diff --git a/progs/trivial/long-fixed-func.c b/progs/trivial/long-fixed-func.c
deleted file mode 100644 (file)
index 4b6c412..0000000
+++ /dev/null
@@ -1,153 +0,0 @@
-/**
- * Enable as much fixed-function vertex processing state as possible
- * to test fixed-function -> program code generation.
- */
-
-
-
-#include <GL/glew.h>
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <GL/glut.h>
-
-
-static void
-Reshape(int width, int height)
-{
-   glViewport(0, 0, (GLint)width, (GLint)height);
-   glMatrixMode(GL_PROJECTION);
-   glLoadIdentity();
-   glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
-   glMatrixMode(GL_MODELVIEW);
-}
-
-
-static void
-Draw(void)
-{
-   glClear(GL_COLOR_BUFFER_BIT); 
-
-   glBegin(GL_TRIANGLES);
-   glColor3f(.8,0,0); 
-   glVertex3f(-0.9, -0.9, -30.0);
-   glColor3f(0,.9,0); 
-   glVertex3f( 0.9, -0.9, -30.0);
-   glColor3f(0,0,.7); 
-   glVertex3f( 0.0,  0.9, -30.0);
-   glEnd();
-
-   glFlush();
-
-   glutSwapBuffers();
-}
-
-
-static void
-Init(void)
-{
-   GLubyte tex[16][16][4];
-   GLfloat pos[4] = {5, 10, 3, 1.0};
-   int i, j;
-
-   fprintf(stderr, "GL_RENDERER   = %s\n", (char *) glGetString(GL_RENDERER));
-   fprintf(stderr, "GL_VERSION    = %s\n", (char *) glGetString(GL_VERSION));
-   fprintf(stderr, "GL_VENDOR     = %s\n", (char *) glGetString(GL_VENDOR));
-   fflush(stderr);
-
-   glClearColor(0.3, 0.1, 0.3, 0.0);
-
-   for (i = 0; i < 16; i++) {
-      for (j = 0; j < 16; j++) {
-         if ((i+j) & 1) {
-            tex[i][j][0] = 100;
-            tex[i][j][1] = 100;
-            tex[i][j][2] = 100;
-            tex[i][j][3] = 255;
-         }
-         else {
-            tex[i][j][0] = 200;
-            tex[i][j][1] = 200;
-            tex[i][j][2] = 200;
-            tex[i][j][3] = 255;
-         }
-      }
-   }
-
-
-   glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
-   glFogi(GL_FOG_MODE, GL_LINEAR);
-   glEnable(GL_FOG);
-
-   glPointParameterfv(GL_DISTANCE_ATTENUATION_EXT, pos);
-
-   for (i = 0; i < 8; i++) {
-      GLuint texObj;
-
-      glEnable(GL_LIGHT0 + i);
-      glLightf(GL_LIGHT0 + i, GL_SPOT_EXPONENT, 3.5);
-      glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, 30.);
-      glLightf(GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, 3.);
-      glLightf(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, 3.);
-      glLightf(GL_LIGHT0 + i, GL_QUADRATIC_ATTENUATION, 3.);
-      glLightfv(GL_LIGHT0 + i, GL_POSITION, pos);
-
-      glActiveTexture(GL_TEXTURE0 + i);
-      glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
-      glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
-      glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
-      glTexGeni(GL_Q, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR);
-      glEnable(GL_TEXTURE_GEN_S);
-      glEnable(GL_TEXTURE_GEN_T);
-      glEnable(GL_TEXTURE_GEN_R);
-      glEnable(GL_TEXTURE_GEN_Q);
-      glEnable(GL_TEXTURE_2D);
-
-      glMatrixMode(GL_TEXTURE);
-      glScalef(2.0, 1.0, 3.0);
-
-      glGenTextures(1, &texObj);
-      glBindTexture(GL_TEXTURE_2D, texObj);
-      glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0,
-                   GL_RGBA, GL_UNSIGNED_BYTE, tex);
-      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-      glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-      glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-   }
-
-   glEnable(GL_LIGHTING);
-   glActiveTexture(GL_TEXTURE0);
-   glMatrixMode(GL_MODELVIEW);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
-   if (key == 27) {
-      exit(0);
-   }
-   glutPostRedisplay();
-}
-
-
-int
-main(int argc, char **argv)
-{
-    GLenum type = GLUT_RGB | GLUT_DOUBLE;
-
-    glutInit(&argc, argv);
-    glutInitWindowPosition(0, 0);
-    glutInitWindowSize( 250, 250);
-    glutInitDisplayMode(type);
-    if (glutCreateWindow(*argv) == GL_FALSE) {
-       exit(1);
-    }
-    glewInit();
-    glutReshapeFunc(Reshape);
-    glutKeyboardFunc(Key);
-    glutDisplayFunc(Draw);
-    Init();
-    glutMainLoop();
-    return 0;
-}