glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
glEnable(GL_POLYGON_OFFSET_FILL);
glVertex3f(-0.6, -0.6, -35.0);
glEnd();
- glEnable(GL_POLYGON_OFFSET_FILL);
+ glEnable(GL_POLYGON_OFFSET_LINE);
glPolygonOffset(-1, 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);