* to demonstrate the effect order has on alpha blending results.
* Use the 't' key to toggle the order of drawing polygons.
*/
-#include <GL/glut.h>
#include <stdlib.h>
+#include <GL/glew.h>
+#include <GL/glut.h>
static int leftFirst = GL_TRUE;
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (200, 200);
glutCreateWindow (argv[0]);
+ glewInit();
init();
glutReshapeFunc (reshape);
glutKeyboardFunc (keyboard);