glPushMatrix();
glLoadIdentity();
+ glViewport(0, 0, winWidth, winHeight);
+
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
glRasterPos2f(0, 0);
glPushMatrix();
glLoadIdentity();
+ glViewport(0, 0, winWidth, winHeight);
+
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
glRasterPos2f(0, 0);
glPushMatrix();
glLoadIdentity();
+ glViewport(0, 0, winWidth, winHeight);
+
glDisable(GL_STENCIL_TEST);
glDisable(GL_DEPTH_TEST);
glRasterPos2f(0, 0);