+++ /dev/null
-const int KernelSize = 8;
-uniform vec2 Offset2f[KernelSize];
-uniform vec4 KernelValue4f[KernelSize];
-
-void main(void)
-{
- int i;
- vec4 sum = vec4(0.0);
- vec4 tmp = gl_Color;
- vec2 rg, ba;
- gl_Position = gl_Vertex;
-
- rg = Offset2f[4];
- ba = Offset2f[5];
-
-
- gl_FrontColor = KernelValue4f[0] * vec4(rg, ba);
-}