+++ /dev/null
-const int KernelSize = 4;
-uniform vec4 KernelValue4f[KernelSize];
-
-void main(void)
-{
- int i;
- vec4 sum = vec4(0.0);
- vec4 tmp = gl_Color;
- gl_Position = gl_Vertex;
-
- for (i = 0; i < KernelSize; ++i) {
- vec4 rgba;
-
- rgba = KernelValue4f[i];
-
- sum += tmp * rgba;
- }
- gl_FrontColor = sum;
-}