#include <math.h>
#include <stdio.h>
#include <stdlib.h>
-#include <string.h>
#include <X11/keysym.h>
#include <unistd.h>
#include "ipc.h"
printf("Waiting for connection from another 'corender'\n");
Sock = AcceptConnection(k);
+ assert(Sock != -1);
printf("Got connection, sending windowID\n");
* Without this glClear(), depth buffer for the second process
* is pretty much broken.
*/
- //glClear(GL_DEPTH_BUFFER_BIT);
+ /* glClear(GL_DEPTH_BUFFER_BIT); */
glPushMatrix();
glTranslatef(1, 0, 0);