#include <math.h>
#include <stdio.h>
#include <stdlib.h>
-#include <string.h>
#include <X11/keysym.h>
#include <unistd.h>
#include "ipc.h"
* Without this glClear(), depth buffer for the second process
* is pretty much broken.
*/
- /*glClear(GL_DEPTH_BUFFER_BIT);*/
+ /* glClear(GL_DEPTH_BUFFER_BIT); */
glPushMatrix();
glTranslatef(1, 0, 0);