* -p Open a display connection for each thread
* -l Enable application-side locking
* -n <num threads> Number of threads to create (default is 2)
- * -display <display name> Specify X display (default is :0.0)
+ * -display <display name> Specify X display (default is $DISPLAY)
* -t Use texture mapping
*
* Brian Paul 20 July 2000
int
main(int argc, char *argv[])
{
- char *displayName = ":0.0";
+ char *displayName = NULL;
int numThreads = 2;
Display *dpy = NULL;
int i;