-/* $Id: manywin.c,v 1.2 2000/12/02 20:33:05 brianp Exp $ */
-
/*
- * Create N GLX windows/contexts and render to them in round-robin
- * order.
+ * Create N GLX windows/contexts and render to them in round-robin order.
+ * Also, have the contexts share all texture objects.
+ * Press 'd' to delete a texture, 'u' to unbind it.
*
* Copyright (C) 2000 Brian Paul All Rights Reserved.
*
#include <GL/gl.h>
#include <GL/glx.h>
+#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
+#include <string.h>
#include <unistd.h>
+#include <X11/keysym.h>
/*
static struct head Heads[MAX_HEADS];
static int NumHeads = 0;
static GLboolean SwapSeparate = GL_TRUE;
-
+static GLuint TexObj = 0;
static void
Error(const char *display, const char *msg)
{
- fprintf(stderr, "Error on display %s - %s\n", display, msg);
+ fprintf(stderr, "Error on display %s - %s\n", XDisplayName(display), msg);
exit(1);
}
None, (char **)NULL, 0, &sizehints);
}
-
- ctx = glXCreateContext(dpy, visinfo, NULL, True);
+ if (NumHeads == 0) {
+ ctx = glXCreateContext(dpy, visinfo, NULL, True);
+ }
+ else {
+ /* share textures & dlists with 0th context */
+ printf("sharing\n");
+ ctx = glXCreateContext(dpy, visinfo, Heads[0].Context, True);
+ }
if (!ctx) {
Error(displayName, "Couldn't create GLX context");
return NULL;
if (!glXMakeCurrent(dpy, win, ctx)) {
Error(displayName, "glXMakeCurrent failed");
printf("glXMakeCurrent failed in Redraw()\n");
- return;
+ return NULL;
+ }
+
+ if (NumHeads == 0) {
+ /* create texture object now */
+ static const GLubyte checker[2][2][4] = {
+ { {255, 255, 255, 255}, { 0, 0, 0, 255} },
+ { { 0, 0, 0, 0}, {255, 255, 255, 255} }
+ };
+ glGenTextures(1, &TexObj);
+ assert(TexObj);
+ glBindTexture(GL_TEXTURE_2D, TexObj);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGB,
+ GL_UNSIGNED_BYTE, checker);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+ else {
+ /* bind 0th context's texture in this context too */
+ assert(TexObj);
+ glBindTexture(GL_TEXTURE_2D, TexObj);
}
+ glEnable(GL_TEXTURE_2D);
/* save the info for this head */
{
}
+static void
+DestroyHeads(void)
+{
+ int i;
+ for (i = 0; i < NumHeads; i++) {
+ XDestroyWindow(Heads[i].Dpy, Heads[i].Win);
+ glXDestroyContext(Heads[i].Dpy, Heads[i].Context);
+ XCloseDisplay(Heads[i].Dpy);
+ }
+}
+
+
static void
Redraw(struct head *h)
{
glPushMatrix();
glRotatef(h->Angle, 0, 0, 1);
glBegin(GL_TRIANGLES);
- glVertex2f(0, 0.8);
- glVertex2f(-0.8, -0.7);
- glVertex2f(0.8, -0.7);
+ glTexCoord2f(0.5, 1.0); glVertex2f(0, 0.8);
+ glTexCoord2f(0.0, 0.0); glVertex2f(-0.8, -0.7);
+ glTexCoord2f(1.0, 0.0); glVertex2f(0.8, -0.7);
glEnd();
glPopMatrix();
Resize(h, event.xconfigure.width, event.xconfigure.height);
break;
case KeyPress:
- return;
+ {
+ char buf[100];
+ KeySym keySym;
+ XComposeStatus stat;
+ XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat);
+ switch (keySym) {
+ case XK_Escape:
+ exit(0);
+ break;
+ case XK_d:
+ case XK_D:
+ printf("Delete Texture in window %d\n", i);
+ glXMakeCurrent(h->Dpy, h->Win, h->Context);
+ glDeleteTextures(1, &TexObj);
+ break;
+ case XK_u:
+ case XK_U:
+ printf("Unbind Texture in window %d\n", i);
+ glXMakeCurrent(h->Dpy, h->Win, h->Context);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ break;
+ }
+ }
+ break;
default:
/*no-op*/ ;
}
PrintInfo(const struct head *h)
{
printf("Name: %s\n", h->DisplayName);
- printf(" Display: 0x%x\n", h->Dpy);
- printf(" Window: 0x%x\n", h->Win);
- printf(" Context: 0x%x\n", h->Context);
+ printf(" Display: %p\n", (void *) h->Dpy);
+ printf(" Window: 0x%x\n", (int) h->Win);
+ printf(" Context: 0x%lx\n", (long) h->Context);
printf(" GL_VERSION: %s\n", h->Version);
printf(" GL_VENDOR: %s\n", h->Vendor);
printf(" GL_RENDERER: %s\n", h->Renderer);
int
main(int argc, char *argv[])
{
+ char *dpyName = NULL;
int i;
+
if (argc == 1) {
- struct head *h;
printf("manywin: open N simultaneous glx windows\n");
printf("Usage:\n");
printf(" manywin [-s] numWindows\n");
if (strcmp(argv[i], "-s") == 0) {
SwapSeparate = GL_FALSE;
}
+ else if (strcmp(argv[i], "-display") == 0 && i < argc) {
+ dpyName = argv[i+1];
+ i++;
+ }
else {
n = atoi(argv[i]);
}
char name[100];
struct head *h;
sprintf(name, "%d", i);
- h = AddHead(":0", name);
+ h = AddHead(dpyName, name);
if (h) {
PrintInfo(h);
}
}
EventLoop();
+ DestroyHeads();
return 0;
}