/* Simulator pseudo baseclass.
- Copyright 1997, 1998, 2003, 2007, 2008, 2009, 2010, 2011
- Free Software Foundation, Inc.
+ Copyright 1997-2021 Free Software Foundation, Inc.
Contributed by Cygnus Support.
information), include ``sim-base.h'':
#include "sim-basics.h"
- typedef address_word sim_cia;
/-* If `sim_cia' is not an integral value (e.g. a struct), define
CIA_ADDR to return the integral value. *-/
+ /-* typedef struct {...} sim_cia; *-/
/-* #define CIA_ADDR(cia) (...) *-/
#include "sim-base.h"
sim_cpu_base base;
};
- struct sim_state {
- sim_cpu *cpu[MAX_NR_PROCESSORS];
- #if (WITH_SMP)
- #define STATE_CPU(sd,n) ((sd)->cpu[n])
- #else
- #define STATE_CPU(sd,n) ((sd)->cpu[0])
- #endif
- ... simulator specific members ...
- sim_state_base base;
- };
-
- Note that `base' appears last. This makes `base.magic' appear last
- in the entire struct and helps catch miscompilation errors. */
+ If your sim needs to allocate sim-wide state, use STATE_ARCH_DATA. */
#ifndef SIM_BASE_H
#define SIM_BASE_H
+#ifdef __cplusplus
+extern "C" {
+#endif
+
/* Pre-declare certain types. */
/* typedef <target-dependant> sim_cia; */
(e.g. for delay slot handling). */
#ifndef CIA_ADDR
#define CIA_ADDR(cia) (cia)
+typedef address_word sim_cia;
#endif
#ifndef INVALID_INSTRUCTION_ADDRESS
#define INVALID_INSTRUCTION_ADDRESS ((address_word)0 - 1)
#endif
+/* TODO: Probably should just delete SIM_CPU. */
+typedef struct _sim_cpu SIM_CPU;
typedef struct _sim_cpu sim_cpu;
#include "sim-module.h"
+#include "sim-arange.h"
#include "sim-trace.h"
#include "sim-core.h"
#include "sim-events.h"
#include "sim-profile.h"
-#ifdef SIM_HAVE_MODEL
#include "sim-model.h"
-#endif
#include "sim-io.h"
#include "sim-engine.h"
#include "sim-watch.h"
#include "sim-memopt.h"
#include "sim-cpu.h"
+#include "sim-assert.h"
-/* Global pointer to current state while sim_resume is running.
- On a machine with lots of registers, it might be possible to reserve
- one of them for current_state. However on a machine with few registers
- current_state can't permanently live in one and indirecting through it
- will be slower [in which case one can have sim_resume set globals from
- current_state for faster access].
- If CURRENT_STATE_REG is defined, it means current_state is living in
- a global register. */
-
-
-#ifdef CURRENT_STATE_REG
-/* FIXME: wip */
+struct sim_state {
+ /* All the cpus for this instance. */
+ sim_cpu *cpu[MAX_NR_PROCESSORS];
+#if (WITH_SMP)
+# define STATE_CPU(sd, n) ((sd)->cpu[n])
#else
-extern struct sim_state *current_state;
-#endif
-
-
-/* The simulator may provide different (and faster) definition. */
-#ifndef CURRENT_STATE
-#define CURRENT_STATE current_state
+# define STATE_CPU(sd, n) ((sd)->cpu[0])
#endif
-
-typedef struct {
-
/* Simulator's argv[0]. */
const char *my_name;
-#define STATE_MY_NAME(sd) ((sd)->base.my_name)
+#define STATE_MY_NAME(sd) ((sd)->my_name)
/* Who opened the simulator. */
SIM_OPEN_KIND open_kind;
-#define STATE_OPEN_KIND(sd) ((sd)->base.open_kind)
+#define STATE_OPEN_KIND(sd) ((sd)->open_kind)
/* The host callbacks. */
struct host_callback_struct *callback;
-#define STATE_CALLBACK(sd) ((sd)->base.callback)
+#define STATE_CALLBACK(sd) ((sd)->callback)
/* The type of simulation environment (user/operating). */
enum sim_environment environment;
-#define STATE_ENVIRONMENT(sd) ((sd)->base.environment)
+#define STATE_ENVIRONMENT(sd) ((sd)->environment)
#if 0 /* FIXME: Not ready yet. */
/* Stuff defined in sim-config.h. */
struct sim_config config;
-#define STATE_CONFIG(sd) ((sd)->base.config)
+#define STATE_CONFIG(sd) ((sd)->config)
#endif
/* List of installed module `init' handlers. */
struct module_list *modules;
-#define STATE_MODULES(sd) ((sd)->base.modules)
+#define STATE_MODULES(sd) ((sd)->modules)
/* Supported options. */
struct option_list *options;
-#define STATE_OPTIONS(sd) ((sd)->base.options)
+#define STATE_OPTIONS(sd) ((sd)->options)
/* Non-zero if -v specified. */
int verbose_p;
-#define STATE_VERBOSE_P(sd) ((sd)->base.verbose_p)
+#define STATE_VERBOSE_P(sd) ((sd)->verbose_p)
/* Non cpu-specific trace data. See sim-trace.h. */
TRACE_DATA trace_data;
-#define STATE_TRACE_DATA(sd) (& (sd)->base.trace_data)
+#define STATE_TRACE_DATA(sd) (& (sd)->trace_data)
/* If non NULL, the BFD architecture specified on the command line */
const struct bfd_arch_info *architecture;
-#define STATE_ARCHITECTURE(sd) ((sd)->base.architecture)
+#define STATE_ARCHITECTURE(sd) ((sd)->architecture)
/* If non NULL, the bfd target specified on the command line */
const char *target;
-#define STATE_TARGET(sd) ((sd)->base.target)
+#define STATE_TARGET(sd) ((sd)->target)
+
+ /* List of machs available. */
+ const SIM_MACH * const *machs;
+#define STATE_MACHS(sd) ((sd)->machs)
+
+ /* If non-NULL, the model to select for CPUs. */
+ const char *model_name;
+#define STATE_MODEL_NAME(sd) ((sd)->model_name)
+
+ /* In standalone simulator, this is the program to run. Not to be confused
+ with argv which are the strings passed to the program itself. */
+ char *prog_file;
+#define STATE_PROG_FILE(sd) ((sd)->prog_file)
/* In standalone simulator, this is the program's arguments passed
on the command line. */
char **prog_argv;
-#define STATE_PROG_ARGV(sd) ((sd)->base.prog_argv)
+#define STATE_PROG_ARGV(sd) ((sd)->prog_argv)
+
+ /* Thie is the program's argv[0] override. */
+ char *prog_argv0;
+#define STATE_PROG_ARGV0(sd) ((sd)->prog_argv0)
+
+ /* The program's environment. */
+ char **prog_envp;
+#define STATE_PROG_ENVP(sd) ((sd)->prog_envp)
/* The program's bfd. */
struct bfd *prog_bfd;
-#define STATE_PROG_BFD(sd) ((sd)->base.prog_bfd)
+#define STATE_PROG_BFD(sd) ((sd)->prog_bfd)
/* Symbol table for prog_bfd */
struct bfd_symbol **prog_syms;
-#define STATE_PROG_SYMS(sd) ((sd)->base.prog_syms)
+#define STATE_PROG_SYMS(sd) ((sd)->prog_syms)
+
+ /* Number of prog_syms symbols. */
+ long prog_syms_count;
+#define STATE_PROG_SYMS_COUNT(sd) ((sd)->prog_syms_count)
/* The program's text section. */
struct bfd_section *text_section;
/* Starting and ending text section addresses from the bfd. */
bfd_vma text_start, text_end;
-#define STATE_TEXT_SECTION(sd) ((sd)->base.text_section)
-#define STATE_TEXT_START(sd) ((sd)->base.text_start)
-#define STATE_TEXT_END(sd) ((sd)->base.text_end)
+#define STATE_TEXT_SECTION(sd) ((sd)->text_section)
+#define STATE_TEXT_START(sd) ((sd)->text_start)
+#define STATE_TEXT_END(sd) ((sd)->text_end)
/* Start address, set when the program is loaded from the bfd. */
bfd_vma start_addr;
-#define STATE_START_ADDR(sd) ((sd)->base.start_addr)
+#define STATE_START_ADDR(sd) ((sd)->start_addr)
/* Size of the simulator's cache, if any.
This is not the target's cache. It is the cache the simulator uses
to process instructions. */
unsigned int scache_size;
-#define STATE_SCACHE_SIZE(sd) ((sd)->base.scache_size)
-
- /* FIXME: Move to top level sim_state struct (as some struct)? */
-#ifdef SIM_HAVE_FLATMEM
- unsigned int mem_size;
-#define STATE_MEM_SIZE(sd) ((sd)->base.mem_size)
- unsigned int mem_base;
-#define STATE_MEM_BASE(sd) ((sd)->base.mem_base)
- unsigned char *memory;
-#define STATE_MEMORY(sd) ((sd)->base.memory)
-#endif
+#define STATE_SCACHE_SIZE(sd) ((sd)->scache_size)
/* core memory bus */
-#define STATE_CORE(sd) (&(sd)->base.core)
+#define STATE_CORE(sd) (&(sd)->core)
sim_core core;
/* Record of memory sections added via the memory-options interface. */
-#define STATE_MEMOPT(sd) ((sd)->base.memopt)
+#define STATE_MEMOPT(sd) ((sd)->memopt)
sim_memopt *memopt;
/* event handler */
-#define STATE_EVENTS(sd) (&(sd)->base.events)
+#define STATE_EVENTS(sd) (&(sd)->events)
sim_events events;
/* generic halt/resume engine */
sim_engine engine;
-#define STATE_ENGINE(sd) (&(sd)->base.engine)
+#define STATE_ENGINE(sd) (&(sd)->engine)
/* generic watchpoint support */
sim_watchpoints watchpoints;
-#define STATE_WATCHPOINTS(sd) (&(sd)->base.watchpoints)
+#define STATE_WATCHPOINTS(sd) (&(sd)->watchpoints)
#if WITH_HW
struct sim_hw *hw;
-#define STATE_HW(sd) ((sd)->base.hw)
+#define STATE_HW(sd) ((sd)->hw)
#endif
/* Should image loads be performed using the LMA or VMA? Older
simulators use the VMA while newer simulators prefer the LMA. */
int load_at_lma_p;
-#define STATE_LOAD_AT_LMA_P(SD) ((SD)->base.load_at_lma_p)
+#define STATE_LOAD_AT_LMA_P(SD) ((SD)->load_at_lma_p)
+
+ /* Pointer for sim target to store arbitrary state data. Normally the
+ target should define a struct and use it here. */
+ void *arch_data;
+#define STATE_ARCH_DATA(sd) ((sd)->arch_data)
/* Marker for those wanting to do sanity checks.
This should remain the last member of this struct to help catch
miscompilation errors. */
int magic;
#define SIM_MAGIC_NUMBER 0x4242
-#define STATE_MAGIC(sd) ((sd)->base.magic)
-} sim_state_base;
+#define STATE_MAGIC(sd) ((sd)->magic)
+};
/* Functions for allocating/freeing a sim_state. */
-SIM_DESC sim_state_alloc PARAMS ((SIM_OPEN_KIND kind, host_callback *callback));
-void sim_state_free PARAMS ((SIM_DESC));
+SIM_DESC sim_state_alloc_extra (SIM_OPEN_KIND kind, host_callback *callback,
+ size_t extra_bytes);
+#define sim_state_alloc(kind, callback) sim_state_alloc_extra(kind, callback, 0)
+
+void sim_state_free (SIM_DESC);
+
+#ifdef __cplusplus
+}
+#endif
#endif /* SIM_BASE_H */