+/*============================================================================
+
+This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
+Package, Release 3a, by John R. Hauser.
+
+Copyright 2011, 2012, 2013, 2014 The Regents of the University of California.
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are met:
+
+ 1. Redistributions of source code must retain the above copyright notice,
+ this list of conditions, and the following disclaimer.
+
+ 2. Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions, and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+
+ 3. Neither the name of the University nor the names of its contributors may
+ be used to endorse or promote products derived from this software without
+ specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
+DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
+DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+=============================================================================*/
+
#include <stdbool.h>
#include <stdint.h>
#include "platform.h"
uiA = uA.ui;
uB.f = b;
uiB = uB.ui;
- if (
- ( ( expF64UI( uiA ) == 0x7FF ) && fracF64UI( uiA ) )
- || ( ( expF64UI( uiB ) == 0x7FF ) && fracF64UI( uiB ) )
- ) {
+ if ( isNaNF64UI( uiA ) || isNaNF64UI( uiB ) ) {
if (
softfloat_isSigNaNF64UI( uiA ) || softfloat_isSigNaNF64UI( uiB )
) {
signA = signF64UI( uiA );
signB = signF64UI( uiB );
return
- ( signA != signB )
- ? signA && ( ( uiA | uiB ) & UINT64_C( 0x7FFFFFFFFFFFFFFF ) )
- : ( uiA != uiB ) && ( signA ^ ( uiA < uiB ) );
+ (signA != signB)
+ ? signA && ((uiA | uiB) & UINT64_C( 0x7FFFFFFFFFFFFFFF ))
+ : (uiA != uiB) && (signA ^ (uiA < uiB));
}