# IN THE SOFTWARE.
.PHONY: git_sha1.h
-git_sha1.h: $(top_srcdir)/src/git_sha1.h.in
+git_sha1.h:
@echo "updating $@"
- @$(PYTHON2) $(top_srcdir)/bin/git_sha1_gen.py --output $@
+ @$(PYTHON) $(top_srcdir)/bin/git_sha1_gen.py --output $@
BUILT_SOURCES = git_sha1.h
CLEANFILES = $(BUILT_SOURCES)
-EXTRA_DIST = git_sha1.h.in meson.build
+EXTRA_DIST = meson.build
SUBDIRS = . gtest util mapi/glapi/gen mapi
$(top_srcdir)/include/GL/gl_mangle.h
endif
+# TODO: When building with glvnd, glvnd itself should be providing gl.pc and the headers
if HAVE_GLX
glxdir = $(includedir)/GL
glx_HEADERS = \
endif
EXTRA_DIST += vulkan/registry/vk.xml
-EXTRA_DIST += vulkan/registry/vk_android_native_buffer.xml
if HAVE_AMD_DRIVERS
SUBDIRS += amd
SUBDIRS += broadcom
endif
+if HAVE_FREEDRENO_DRIVERS
+SUBDIRS += freedreno
+endif
+
if NEED_OPENGL_COMMON
SUBDIRS += mesa
endif
SUBDIRS += gbm
endif
-## Optionally required by EGL
-if HAVE_PLATFORM_WAYLAND
-SUBDIRS += egl/wayland/wayland-egl
-endif
-
if HAVE_EGL
SUBDIRS += egl
endif
mesa/program/prog_parameter.c \
mesa/program/symbol_table.c \
mesa/program/dummy_errors.c
+
+EXTRA_DIST += \
+ tools/imgui/imconfig.h \
+ tools/imgui/imgui.cpp \
+ tools/imgui/imgui.h \
+ tools/imgui/imgui_draw.cpp \
+ tools/imgui/imgui_demo.cpp \
+ tools/imgui/imgui_internal.h \
+ tools/imgui/imgui_memory_editor.h \
+ tools/imgui/stb_rect_pack.h \
+ tools/imgui/stb_textedit.h \
+ tools/imgui/stb_truetype.h \
+ tools/imgui/README \
+ tools/imgui/LICENSE.txt \
+ tools/imgui/meson.build